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[SPOILERS] SevenSpirits becomes self-aware

What you're describing sounds like ORG by itself, to me. And I would say it synergizes with CRE or PHI, to build the multiplier buildings more cheaply. But I don't see how it synergizes with FIN.
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Suppose a civ with 100 commerce, 20 city expenses, 20 civic upkeep, 20 hamlets that can give the Fin bonus, and an academy.

With neither trait, it produces (100-40) * 150% = 90 beakers.

With Org alone, it produces (100-30) * 150% = 105 beakers, +15 from base.

With Fin alone, it produces (100-40+20) * 150% = 120 beakers, +30 from base.

With Org + Fin, it produces (100-30+20) * 150% = 135 beakers, +45 from base. Wait, that's exactly the sum of Org + Fin without any multiplicative synergy.

You're actually right, they don't synergize. Functionally, all of the Fin bonus does go through the science multiplier regardless of your expenses or slider position. Or, equivalently, Fin splits between the cash and science multipliers just like any other commerce, but it allows you to raise the science slider so that more of your pre-Fin commerce goes through the science multiplier. Either way of looking at it is equivalent.

Damn, I'm supposed to be the expert on this stuff. duh
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Pick ranking post is updated with Novice's Ottomans pick, and with my remembering that going before someone in the turn order only confers a half-turn advantage, because you're 1t ahead half the time and tied the other half of the time.
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My first four turns were skipped. Here's the first real turn:

[Image: p43t4_1.jpg]

I settled the city before decided which way to scout, since it was obvious I'd settle in place. Sugar and jungle were revealed in the southeast, and a cold area with a bit of tundra and ice in the south and southwest, along with a couple of lakes. Basically the whole south looked pretty crappy to expand to in the near future, so I sent the scout northward without worrying too much about the details thereof.
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I run through my opening micro plan (8 minutes):




Let me know if this is better or worse than normal reporting. If it's useful I plan to throw in the occasional video, but still mostly use text and pictures.
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I basically despise videos. It's a lot easier to read than to hear something.
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Resource Bubbles! :D

Thank you for sharing the early plan
Suffer Game Sicko
Dodo Tier Player
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I liked it.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Prefer reading
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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SevenSpirits Wrote:I run through my opening micro plan (8 minutes):

http://www.youtube.com/watch?v=8Ygxhiqa1cg

Let me know if this is better or worse than normal reporting. If it's useful I plan to throw in the occasional video, but still mostly use text and pictures.

Reading is typically my preferred form of consumption. But do whichever encourages you to make the best report. smile
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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