Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Nudists Save Tyria

Perhaps the last great challenge of Nudists. Fighting Spectral Agony in cramped quarters is proving deadly, and we can barely make it past the first few mobs. So lets talk about how to beat it.

With 1 piece of infused armor, Spectral Agony inflicts 49 damage per second and 13 pips of health degen (capped at -10, but it will also couneract up to +3 regen). After life barrier, we're looking at about 25 damage per second, which is very taxing on the healers on top of the degen.

In Iron Mines I used Shield of Absorption and Shielding Hands on a single tank to get us through most of that mess, and between that and Zed spamming heals it was enough to handle the job most of the time. Occasionally we'd lose a person or two but we typically had the option of falling back as needed.

It was when that nice aggro got disrupted, such as the when the inquisitor rushed past us, that things became problematic. SH/SoA is only going to protect once person, and I can't do much when 3 or more people are hit by spectral agony at the same time.

I still think camping the king is the best place for the team to be, but that can be tempered with some variation. For one, often the mobs collect in a wave before they march upstairs to attack; the tank could run out and pull the first few mobs up, allowing us to fight them alone before their reinforcement arrives. Also this doesn't preclude some people running off to fire the catapults, as long as they can stay out of the way of enemies heading to the gate. Additionally when I've done this succsessfully, the backline doesn't sit right with the king who seems to draw aggro, but rather in the central area just in front of him. Tanks meanwhile run down to meet enemies on the staircases.

It's also frequent to be attacked on two sides, making at least two tanks in THK an idea. The thing that must be kept in mind though, is that spectral agony doesn't care how high your armor or blocking is, and we only have one set of SoA/SH. We either need more casters supplementing with these monk prots, or tanks need to protect themselves. There are also skills like Stoneflesh Aura which a tank can use for self-protection. Because there are a fair number of strip effects though, whichever enchant protection is used must be covered with several other enchantments. (This in turn could power Mystic Regeneration to combat degen.) That means thinking about energy management too.

The enemies in THK, as far as I know, come at a predictable pre-scripted rate. That means an important prong of defense is having enough offense to quickly finish one group before another comes in. As fun as Searing Flames might be, a DoT AoE bar is probably more energy-efficient and effective as a lone elementalist. Normal Mode monsters will sit in sandstorms and savannah/searing/tenai heats for nearly their full furations, and THK is even better with the narrow staircases they have to climb. The recharges of these skills can be sped up with a glyph of swiftness if desired.

Necros should consider going /rit for Mighty was Vorizon. This gives you a 50 energy pool which our healers are already abusing, but it's even more potent with necromancers, as it gives them leeway to store the random +10/12s that come in from kills. Another trouble with the curse necro template is that it's very effective at supporting physical damagers, which our team is usually lacking in; the best they can do for support elemental teams for example is the recently buffed Weaken Armor.

Without splinter support, I don't think candy cane barrages are the best use of ranger damage. Instead they'd probably do more with degeneration effects (which won't hurt the Jade armors sadly...) Pets are also infused tanks, which could be handy for further distracting the enemy. THK also opens up a very delcious option of placing traps on the staircases, whether it's just a one-of like Barbed to keep them away from the backline, or an all-out trapper build that spams traps and recovers energy as quickly as possible, and then a tank gathers and lures the enemies together onto the well-placed hotbeds.

Given the lack of moving I also want to stay spirits can be very powerful in THK, but they will die quickly if exposed, so our positioning is everything if we brought them. Zed seems to be stuck with healing duties anyway given the lack of healer volunteers (as usual [Image: rolleye.gif] )
Reply

My Curse template already includes (Weaken Armor and weaken, slow), (SS, MoP, Insidious Parasite); and (self heal with Mystic Regen). Which set of skill I use more depends on what the party is doing. I suppose I could go Communing but that would cut down on a lots of dmg from me throwing spears - if only you can see the dmg numbers I see...



KoP
Reply

I agree with the multiple tank theory, 1 for each staircase would be great. There's always the obs. earth ele that can hold it's own easily. Obs Flesh will be down for a few seconds since you can't use a +20% staff, but that shouldn't matter too much since most of the problem damage comes from physical and Spectral Agony.

Considering the troubles I was having with fresh corpses once we started defending the king, I think something other than mm would be a good idea. BiP seemed to actually work rather well when I used that, which would allow Fox to run WoH, or possibly ZB if you don't want to spec into heal instead of Boon Sig, which has slightly more healing power.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
Reply

One possibility might be for Arty to tank one of the staircases using Mist Form. I'm not sure if that will do anything against Spectral Agony, but it should hold off the Jades. Maybe a bar like Mist Form-Glyph of Swiftness-Maelstrom-Glyph of Immolation-Steam-GoLE-Water Attunement-Res Sig. Only problem is that I won't have a whole lot of damage output, at least in the AoE form. cry

Or I can stick with Fire, and do the Deep Freeze + Searing Heat + Tenai's Heat chain.

I agree with the sentiment that we *have* to stop them coming up the stairs! That means some form of tank, even if we do have lots of traps set.

We hates THK, yes we do, precioussssss.
Reply

Well we got *closer* that time. Our offense improved by a heck of a lot the second try for some reason, and I want to record that. Aside from drasca's added dom stuff, I'm curious about what KoP switched to, or whether mucco's spirits actually started working.

With all the chaos we faced, I'm back on the MM idea; they will probably need to avoid minions while the friendly jade are alive, but the army can built afterwards.
Reply

I'm pretty sure my spirits didn't have an impact because, well, I was dead, trying to survive, or saccing most of the time. I hardly had any time to put up spirits. The long casts are a very big drawback!

I'm thinking of going with Fire Magic next time, if I'm around. Definitely handier to use, more powerful, and I have the energy for it. Masochism plus all the 1e spells is a very powerful combination.
"Ignorance is the night of the mind, but a night without moon and star." Kong Fuzi
My English has to improve. A lot.
Reply

Normally, I don't have any energy problem other than not being able to spam spells. Running Mighty was Vorizun was a good idea in tight situations such as camping the king, which gave me enough energy to cast SS, Insidious Parasite and MoP back to back. That is a lot of damage on the target, and a lot of aoe damage when they clump together. And, if Courin (or any one using Candy Cane weapon other than the staff and wand) was taking my MoP target calls things should melt like butter (well maybe like cheese). We should be getting a lot of damage from Barrrage setting off MoP anyway, even if Courin was only attacking the same cluster.

One thing we can do better is target calls - something so basic and useful that is being ignored....

I am running lowish Soul Reaping. You saw more Enfeebling Blood and Weaken Armor. I saw Vital Weapon saved lives a handful of times including your monk once.

One thing we can do better is target calls - something so basic and useful that is being ignored....

I was wondering why Courin wasn't running Channeling (or have Channelling support) (Nightmare, Splinter, Wailing, and even fit Destruction in) with Barrage. In places where we can somewhat set choke points, the damage from a Courin's Channelled Barrage plus Vex's curses alone can deal insane amount of damage and kill mobs. But I am not going to argue builds with you guys [Image: tongue.gif]

KoP
Reply

I'm not sure if Courin has Factions. I think she only has Prophecies unless Zedf got her Factions or she went and bought it herself. So someone else would probably need to bring those Channeling skills.
If you believe everything you read, better not read.
Reply

If mobs actually stayed in choke points instead of running amongst our backline we wouldn't be having problems anyway. [Image: tongue.gif] I guess if we got the tanking down right [Image: rolleye.gif] that would be an option. Otherwise, embrace the chaos with minions and barbs triggered by a turret ranger...
Reply

KingOfPain Wrote:I was wondering why Courin wasn't running Channeling

She has Prophecies and Eye of the North. That's why you might see her running Barrage with Conjure Frost from time to time. I'm waiting for her to discover Ebon Battle Standard of Honor, but you guys have got the PvE skills blocked out for the moment IIRC.

As for Thunderhead Keep, has anyone suggested running a longbow from the other side of the mobs? I've often wondered how long range sniping from up on the entry path might tangle the AI while 7/8 camps the king, but have never actually tried it myself.
Reply



Forum Jump: