Turn 46 - 2160BC
We revealed a little bit more of the land in the southwest. Land that doesn't look so hot:
Where to place a city over here will likely depend on the presence or non-presence of seafood in that body of water. As for our warrior, where should he go next? I am assuming southwest onto the grassland hill, but let me know if you have other suggestions.
In the core of our territory, we are preparing for the placement of copper city next turn. (Related question: name for the new city? I kind of like "Focal Point" for this one.
Here's the RBCiv game list to check out some other suggestions.)
Workers roaded the forest tile southeast of the deer, roaded the grassland tile south of the deer while moving into position, and put one chop into the forest tile. Settler moved out of Adventure One and into position to plant our new city next turn. Warrior in the capital is Boldy Going Nowhere as he provides military police for happiness. Third warrior is defending the cluster of workers against non-existent barbs (never hurts to be safe!)
We discovered Mysticism tech, giving us eight total techs for the game. That's the most in the game, and only Apolyton and CivFr have managed to hit seven techs. Polytheism is due in 5t, on T51.
We also revolted to Slavery this turn:
The classic "revolt to Slavery while your settler is in transition" play. Hate to burn those Anarchy turns, but oh well.
Here are the mid-turn Demos before revolting into Slavery. We'll see how they improve with the addition of a third city next turn. There were two pop increases and two tech discoveries this turn; see the C&D thread for more information. Not typing all that stuff over again here.