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Poll: Map K1 (ss shown) or K5 (Krill's new one)
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K1
0%
0 0%
K5
81.25%
13 81.25%
Either
18.75%
3 18.75%
Total 16 vote(s) 100%
* You voted for this item. [Show Results]

 
Pitboss 8

(October 28th, 2012, 17:37)Cyneheard Wrote: What's the difficulty level? Some of us would like to start sandboxing.

its monarch, but I'm not sure what the world wrap is???
Please don't go. The drones need you. They look up to you.
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The map makers have to save some secrets until we log into the game, right? lol

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(October 28th, 2012, 22:47)Bigger Wrote:
(October 28th, 2012, 17:37)Cyneheard Wrote: What's the difficulty level? Some of us would like to start sandboxing.

its monarch, but I'm not sure what the world wrap is???

Cylindrical.
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Isn't big & small always cylindrical?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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So I am loath to be That Guy, but did Sunrise given an ETA on the game coming up?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(October 29th, 2012, 12:02)Commodore Wrote: So I am loath to be That Guy, but did Sunrise given an ETA on the game coming up?

He's in the path of Hurricane Sandy. I wouldn't recommend setting up a game only for it to go down in 6 hours.
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He said he had to deal with Frankenstorm or something like that.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Oh! Weird, for some reason I had him in Washington State, not Washington City. That's completely understandable, then.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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The CivStats for PB5 says "The uploader is currently not connected, so stats might be out of date."

Just further confirmation that we'll be waiting methinks.
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If the wind's blowing near Sunrise like it is near me....then we'll have a day or two's wait before the game goes live I suspect.

It's wild out there tonight.
fnord
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