November 18th, 2012, 12:08
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Started this earlier on, but then got side-tracked with installing a new router and completely forgot I hadn't finished it
TEAM whipped their second city 4 to 2, and their capital grew from 2 to 3.
** I must correct myself for T59, TEAM did get a 2k power increase, thus they probably researched Sailing.
Menagerie got a no soldier points tech, perhaps Masonry?
Gillette grew their capital from size 5 to 6, they also got 3k of power & a tech. I'm putting this down as a Barracks for lack of a better alternative (Gillette don't have Archery as far as I know) and thinking the tech is probably Priesthood.
November 18th, 2012, 12:10
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(November 18th, 2012, 12:08)pling Wrote: Started this earlier on, but then got side-tracked with installing a new router and completely forgot I hadn't finished it 
TEAM whipped their second city 4 to 2, and their capital grew from 2 to 3.
** I must correct myself for T59, TEAM did get a 2k power increase, thus they probably researched Sailing.
Menagerie got a no soldier points tech, perhaps Masonry?
Gillette grew their capital from size 5 to 6, they also got 3k of power & a tech. I'm putting this down as a Barracks for lack of a better alternative (Gillette don't have Archery as far as I know) and thinking the tech is probably Priesthood.
Sounds like overflow into a 1 turn Oracle. Did they not whip any cities?
I have to run.
November 18th, 2012, 12:20
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(November 18th, 2012, 12:10)novice Wrote: Sounds like overflow into a 1 turn Oracle. Did they not whip any cities?
No, no score decreases for Gillette & their pop numbers make sense for no whipping. I kept going back & double checking that. Perhaps it was a chop last turn, and then this turn they'll whip + chop more?
November 18th, 2012, 12:40
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Not the Oracle this turn anyway - 8 point increase (2xpop) and I logged on & looked just in case I'd missed something
November 19th, 2012, 02:36
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Menagerie grew their second city from 3 to 4.
Gillette grew city 2 from 3 to 4 & city 3 from 2 to 3.
I will have to look at the graphs later to figure out power, there's about 6k distributed between TEAM/Pirates/Gillette of which only 1k is accounted for by pop.
November 20th, 2012, 03:25
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Not much change - just TEAM growing their cap from 3 to 4 and popping the borders on their third city.
No power changes, but I haven't sorted out T61's power yet so I must remember that this evening.
November 20th, 2012, 14:15
(This post was last modified: November 20th, 2012, 14:16 by pling.)
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Looked at the graphs, finally. TEAM got 2k power on T61, presumably a Warrior. Gillette got 4k, of which 1k is pop and 3k leftover.
I've now changed my mind about the tech that Gillette got on T51 - I had this down as Sailing (for 2k power) plus 4k of units. But perhaps it's more likely they got Archery (for the whole 6k power) and now have 2 Archers. I've changed the spreadsheet to reflect that.
November 21st, 2012, 04:13
(This post was last modified: November 21st, 2012, 09:59 by pling.)
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TEAM grew their second city from 2 to 3.
Menagerie whipped one of their size 4 cities (cap or 2nd city) for 1 pop. They also got a tech, tentatively suggesting Priesthood here - if they're talking about settling close-ish to Bloody Mary then I wonder if they're settling the Marble on the other side of the middle and going for an Oracle run.
Gillette whipped their cap 6 to 4, and grew both the other cities (4 to 5 & 3 to 4). They also got 2k soldiers - a Warrior.
Pirates grew their second city (by which I mean the non-capital one) to size 2. And got land points.
November 22nd, 2012, 03:58
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Pirates whipped their capital 4 to 2.
Gillette got a tech, with no soldier points. Tentatively suggesting Masonry, many other possibilities (like Writing ...).
November 24th, 2012, 06:51
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All about TEAM this turn, no visible changes for anyone else.
TEAM got that city from us (9 land tiles), grew their second city to size 4 & grew their third city to size 2.
They also got a tech with no soldier points. Masonry? But I only say this because they might be heading for GLH. It could also be Myst or Writing.
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