November 20th, 2012, 00:23
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November 20th, 2012, 10:08
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(November 19th, 2012, 17:21)pindicator Wrote: (November 19th, 2012, 16:07)NobleHelium Wrote: I don't know what you're talking about. Has the post been deleted?
Ditto. I dont see anything
Forgot to reply to this last night. Serdoa posted in the tech thread something along the lines of "that's what you get for double-moving " - I'm paraphrasing heavily, but it was a light-hearted jab that suggested somebody double-moved him and it backfired. So the only two things I can figure is somebody double-moved to nab a hut and barbs popped out or somebody double-moved to attack his unit and lost. Or somebody double-moved to get to somewhere first and ended up next to animals? The attack his unit and lost is most plausible, so I'm hoping that's what it was.
Guess he decided to delete it, which was a good idea.
November 20th, 2012, 16:43
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Popped in game to see if we had copper. Uhhhh:
Noooo! Seriously, what's a Zulu with no copper?? Wait.
Yesssssss. Ok it sucks that isn't 4 tiles S of there, but seriously, beggars can't be choosers. This is good news. Best part is that Commodore never got visibility on that tile . So he has no idea if we have copper or not. Our peace treaty did expire though, so he could try again soon, we'll see if that happens or not.
I did not move the worker. NH, you're sure the best move is to chop the forest 1S (plains forest hill) right? Or what's the deal there? When I simmed, I chopped the forest 1SW of LJS, but it sounds like that doesn't really matter. Anyways, the scout:
Turn still needs to be ended once we work out the worker thing.
November 20th, 2012, 17:47
(This post was last modified: November 20th, 2012, 17:48 by NobleHelium.)
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We're building the settler at size 4 with two improved clams right? If so, I think we definitely want to chop the PHF 1S of the worker and then mine it afterwards, yes.
November 20th, 2012, 21:07
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Scooter, you big meanie
It would be nice to get some sight up north now. Maybe a city NE of the fish would be good for city #3? Or maybe just let the 3rd ring get the copper and push west with expansion so we get as much of the "continent" as possible
November 20th, 2012, 21:15
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I think we should definitely settle west until we get close to the midway point. Do we need copper before ~t55? That's when we'd be able to hook it up from third ring.
November 20th, 2012, 21:43
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Yeah we'll get it via 3rd ring almost quicker than we could settle a city there I bet (assuming we put our first city west of us). I'd definitely prioritize the middle. I can log in and end turn pretty soon here.
Pindicator - can you cover turns for the rest of the week? I'm headed out of town tomorrow, so I'm not really going to be able to play turns while I'm gone. Well theoretically I could if need be, but I'd like to avoid doing so.
November 20th, 2012, 21:57
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Logged in and moved the worker onto the PFH as per Noble's suggestion. Also noticed this by our scout:
Hmmm. Sure looks like dead end to me if Commodore is coming back. Thinking maybe we should head back now too.
November 20th, 2012, 22:48
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November 21st, 2012, 13:39
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Yeah, i can take over.
How long will it take to bring the scout back? I'm wondering if we want to scout north or not. But if we're riding commodore's coattails then that may be the safest route ro bring the scout back
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