December 3rd, 2012, 05:07
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TEAM double whipped a size 5 city down to size 3 & regrew it to size 4.
Gillette grew their cap to size 7 & a size 4 city to size 5.
Pirates grew their cap to size 4.
I'll have to look at the T72 graphs to disambiguate the power changes. There is a strong possibility that Gillette have built their first Chariot.
December 5th, 2012, 06:08
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Well, that took far too long - I'd gone wrong with TEAM/M3's pop back on T69 so I had to figure that out. Have now though. And even checked the power graph while I was at it
TEAM: Nothing happened this turn, their city sizes are 4,3,2,2,1.
M3: Whipped a city 4->2, grew their cap 4->5, current cities are 5,2,1,1. They also got a tech and 8k of soldiers. As it was an ancient era tech I'm thinking it's a no soldier points one, and putting that down as Writing. I'm also assigning them 2 spears. They are current #2 power, overtaking Gillette again this turn.
Gillette: Last turn their power went up by an extra 4k - assigning this as a Chariot. This turn they grew their third city from 4->5 (cities are: 7,5,5,1). No further power increases this turn (other than for pop).
Pirates: They whipped a size 2 city to size 1 this turn, current cities: 4,2,1. They got an extra 2k power last turn, assigning as a Quechua. This turn no power not accounted for by losing pop, so the tech they got had no soldier points. Assigning as Masonry.
December 5th, 2012, 16:34
(This post was last modified: December 5th, 2012, 16:57 by plako.)
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oops - Didn't check Event log last turn, but someone did found Hinduism last turn. It probably has to be M3 or Pirates.
December 5th, 2012, 16:53
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Checked techs and there must have been a race. It seems like 2 teams have Polytheism and 3 teams Masonry now.
Just that you can check my calcs. We're making 53 beakers (counting the 1 hidden one). It seems our base GNP without any bonuses is probably 55 at 100% and value of one civ knowing a tech is 6% i.e. 3.18 GNP and arrow bonus is 20% i.e. 10.6 GNP.
Now there are lot of techs with 20% arrow bonus and no one knowing them like Maths and Alpha so this gives GNP 65. Then Medi has 68 (1 knows), Poly and Archery 71 (2 knows) and Masonry 85 (3 knows).
December 5th, 2012, 17:15
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(December 5th, 2012, 16:34)plako Wrote: oops - Didn't check Event log last turn, but someone did found Hinduism last turn. It probably has to be M3.
Damn, I meant to check that this morning too.
Thanks for looking at the tech figures
Your logic looks good for what those GNPs mean. And if I move Pirates + M3 to having researched Poly T72, then the numbers of teams who know Masonry & who know Archery match what I have in my spreadsheet.
December 7th, 2012, 03:27
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TEAM grew their cap to size 5 & their second city to size 4.
Menagerie grew their second city to size 3 & third one to size 2.
Gillette double whipped their capital 7->5, and had borders pop on a city (most plausible assignment of land points).
Pirates had no points increases, but I think they may've built a Quechua. Or maybe Gillette built a Warrior.
December 8th, 2012, 15:46
(This post was last modified: December 8th, 2012, 15:46 by pling.)
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TEAM grew their 4th city (Pidgeons) 2->3, and their 5th city 1->2. They also had the borders on city 5 pop for 6 new land tiles.
M3 didn't do anything noticeable.
Gillette grew one of their 3 size 5 cities to size 6. The Chariot we can see is probably their only one, and the archer is one of 4. So if they are building chariots coz they're worried about M3's axes why're they leaving it hanging about on our borders?
Pirates built a Quechua last turn, they grew their third city from size 1 to size 2.
December 10th, 2012, 03:56
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Quiet turn in terms of things we can see, only news is that Gillette settled their new city for 8 new land tiles.
December 14th, 2012, 03:40
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TEAM built a Warrior, and either grew their capital 5->6 or a size 2 city to size 3.
M3 grew their size 1 city to size 2, and either a size 2 city to size 3 or their capital from 5->6. They also had some borders pop somewhere for 16 land tiles (at least, there are 16 extra land tiles between them & TEAM and this seemed most plausible).
Gillette grew one of their size 1 cities to size 2.
Pirates whipped their capital from size 4 to size 2, after that all their 3 cities were at size 2. One of them grew to size 3.
December 15th, 2012, 12:54
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I need to look at the graphs to sort out the soldier points, so I can't assign a tech to Pirates yet.
TEAM grew either a size 3 city to size 4, or their capital 5->6 (if they didn't do that last turn). Current city sizes either 6/4/4/2/2 or 6/4/3/3/2.
M3 grew either their capital 5->6 (if they didn't do that last turn) or a size 3 city to size 4. Current city sizes either 6/3/3/2 or 6/4/2/2. They got a tech with no soldier points, probably Writing.
Gillette whipped a size 5 city to size 4, then grew their cap 6->7, a size 5 city to 6 and the whipped city back to 5.
Pirates grew their size 3 city to size 4. They also popped the borders on a city, for 8 new land tiles. They got a tech, but I don't know which one till I see the power.
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T78 so far: TEAM have had a 16 point increase at end of turn... is that a wonder or is that a classical era tech plus a pop point? I'll be able to log on later to check if no-one gets there first
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