Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Quote of the Moment Archive

Agreed, this isn't wikipedia/google (where they mention every anniversary for everything).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Fourthed. Quick, someone say something that sounds profound out of context so it go up there instead.
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(December 9th, 2012, 21:30)T-hawk Wrote: Fourthed. Quick, someone say something that sounds profound out of context so it go up there instead.

I only can say something profound when I have something profound to say.









devil
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Fifthed. But aren't there enough hilarious out of context quotes as it is? It's been working beautifully for me.
More people have been to Berlin than I have.
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agree with stick, though thawks one could work.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I should have known that would happen. For the record, I most certainly didn't put my own quote up there. noidea
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That was me, in agreement that a new one would be good, and finding T-Hawk's particularly funny given the situation. Feel free to change it if you find anything better.
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(December 10th, 2012, 14:28)BRickAstley Wrote: That was me, in agreement that a new one would be good, and finding T-Hawk's particularly funny given the situation. Feel free to change it if you find anything better.

I nominate this:

(December 10th, 2012, 13:21)Serdoa Wrote: I am always full of myself, thats because most of the time I am right
I have to run.
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I'm a personal fan of
Quote:India has always been my favorite leader trait. -scooter
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I like the Serdoa one myself.
Also does anyone have any idea where the Blake quotes from?
I've tracked down the rest of the wayback ones.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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