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[SPOILERS] Lurkerloos and map discussion

PB5 when Crapital started the inexorable growth to size 15 from size 7. And every post after.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(January 24th, 2013, 14:14)Krill Wrote: So...I predict a snoozefest.

Snoozefest? Seriously a snoozefest? Man, I think that we need to get bow Master Krill a defibrillator. lol

Ok, as far as I can tell Commodore has the start of the turn.

So unless I'm mistaken Commodore's getting to 1N of Sheep first. Scooter then moves 1 space, sees Commodore's galley then has to make a tough decision. Scooter will likely see the 4-move promos, figure the rest of the GG is in there too. Scooter will just love taking a low odds shot against Commodore. lol Not taking the shot means letting Commodore's GG off the hook while failure could mean more whip (which is quite painful for him) or worse losing the 4 seafood and that would be the end of Scooter & co. If nothing else, Scooter's agonized decision making will be entertainment enough for me.

Man, much respect to Commodore. I thought he was crazy to go trading maps and disclosing his ivory source while still having no source of metal; and pushing into Scooter's territory with pretty much only archers. And, then he goes and tops the scoreboard (for a little while at least) while gradually winning the most hotly contested war of the game.
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Correct me if I'm wrong, but doesn't commodore move first, land at the "t98" sign, and then see scooter's galley which will only be two tiles away? Commodore will have the decision to unload his units or not before scooter will have the decision to take the low-odds shot
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You don't see two tiles away unless there's a height gap, e.g. land-water-water or hill-land-hill. This is just water-water-water.
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If Commodore ends turn t98 at the North jetty, Scoopin will see him in the 2nd half of t98 with 1 move left on their Galley. If I'm scooter, either:

- Unload and attack at 30% and pray for RNG payback[/b]
- move the galley back to the t97 sign and block Comm's approach.

Edit: The 2nd option doesn't actually block Commodore, so... start praying Scoop!


Commodore view

[Image: Civ4ScreenShot0237.JPG]

Scoopin view:
[Image: t96_setup.JPG]
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Nope, no 2 tiles until optics, same reason why Zaxby's culture wouldn't have seen the galley.
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Wait, who moves first?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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One of Scooter's posts indicated, and I paraphrase: "Turn just rolled and Commodore played immediately".
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Note Comm's galley has Flanking, Nav1, Nav2. No combat bonus except the retreat chance there. So it's not a 50% chance for Commodore to attack Scoop's galley.
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nm misread.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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