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The Dark arts - C&D Master Thread

Wow.
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I think we need the golf clap emote for this. Very interesting, waterbat. thumbsup

This gets, to me, very close to the boundary of what is fair play and what could be considered out of bounds. Kind of like the trick we disclosed to the game admin earlier, where much to our chagrin he stupidly informed everyone how it works in banning its use. rolleye Let's just keep this to ourselves.

Where/how did you come across this? Very cool stuff. cool
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I dont play enough and am a newb to civ 4, so I highly suspect this issue was documented somewhere in these forums. If not completely, at least partially. I remembered vaguely something about waypoints.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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(January 28th, 2013, 22:14)Boldly Going Nowhere Wrote: I think we need the golf clap emote for this. Very interesting, waterbat. thumbsup

This gets, to me, very close to the boundary of what is fair play and what could be considered out of bounds. Kind of like the trick we disclosed to the game admin earlier, where much to our chagrin he stupidly informed everyone how it works in banning its use. rolleye Let's just keep this to ourselves.

Where/how did you come across this? Very cool stuff. cool

Using this in the fog really bothers me. It's well-known that once you've seen a tile, you can still get info after the fact (e.g., "mined copper with a road to the capital," or City Center Espionage); this shows that for worker actions, you can see in-progress actions as well as complete ones. But fog-busting is a hole in the game's interface IMO.
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I'm pretty sure when waterbat mentioned the fog in that case it means after you've seen the tile for the first time but without current vision.
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(January 28th, 2013, 22:14)Boldly Going Nowhere Wrote: This gets, to me, very close to the boundary of what is fair play and what could be considered out of bounds. Kind of like the trick we disclosed to the game admin earlier,

Umm, what game admin? smile

Kalin
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Yeah, I meant fogged after seeing it once. Is that the "well-known" method? Using waypoints or worker actions?
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Well no, the well-known method is just hovering over the tile to see the tooltip.
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The "well known" fact is just that when you hover over a resource tile you don't currently have vision of, the tooltip can tell you if it's been improved and/or hooked.

I did not know you could get information about partially-completed improvements. If it was known it's certainly been criminally underused.
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For completeness in documenting this behavior, this also works on your own partially built improvements and is a easy way to check what improvements you have partially built when you don't physically have a worker on the tile.

I've known about this for a while, not sure how I found it.
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