I wonder if we we can out a stone/marble thing with CFC. They have that really far NE Marble right?
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
I'm not bothered by if they would technically get routes or not honestly. That's one of those weird mechanic things that are really easy to play dumb about. I mean, we've been discussing this for days and we only just thought of it.
(February 6th, 2013, 00:09)scooter Wrote: FYI - I'm going to be up for about another half hour at the most. If there's no strongly opinionated objections by then, I'm sending it.
do it!
Please don't go. The drones need you. They look up to you.
Well, our Open Borders offer stands. We now have a trade route connection to you, so if you sign OB you will immediately get foreign trade route income from us. We are willing to sign a no-scouting clause if that makes Open Borders more attractive to you.
Otherwise, it's unclear what kind of agreement you are seeking. We've made offers that you don't seem to like, how about you tell us what you want instead?
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Ok, to my shock they immediately replied. Here it is:
CivPlayers Wrote:Greetings scooter,
Thank you for the quick answer. First of all I'd like to clarify what Open Borders means from our point of view so we can avoid serious diplomatic problems caused by a simple misunderstanding. We think that Open Borders is a commercial agreement only and does not include Right of Passage. That is a separate agreement and can be discussed each time when needed.
I'll be honest with you, my collegues fear that you would gain a lot more than us from this agreement, so they are reluctant about signing it. Maybe some production hammers will make your offer much more attractive? As for what to put them into, I don't think our War Ministery would mind having a tank. You have teched till tanks, haven't you?
I wish you a very nice day!
Best regards,
Decebal
Given their earlier tone, I'd call this a rousing success. They've given us actual stuff to respond to. Also, that was a response in less than 30 minutes - impressive.
Anyways, with that I'm officially out for the night - I'll draft something tomorrow. Great work everybody - all the input was immensely helpful.