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Poll: How should I play this one?
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Peaceful like a lamb
12.20%
5 12.20%
Gruff but defensive, like a billy goat
9.76%
4 9.76%
Aggressive, like Lambert, the Sheepish Lion post-therapy
19.51%
8 19.51%
A horrific mad hurricane of violent destruction, like a toddler
58.54%
24 58.54%
Total 41 vote(s) 100%
* You voted for this item. [Show Results]

 
[spoilers] Commodore: Worse than Toku, it's Giggles of Siam!

In between the main lands of Generica and the sweltering subcontinent of Khoisan there is the isthmus of Liguria. Although it is now a tame and settled part of Generica, once Liguria had its own thriving culture, a nascent civilization in its own right. The Ligures were a tall, amber-haired people, with a strong architectural tradition built around linked domes that led to their settlements looking very much like hives to Generican observers. The high water mark of their civilization was around 450 B.C, with the city of Ligurian reaching more than a hundred thousand people.
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Early Liguria
Liguria was thought to be a peninsula by early Generican mapmakers; the name has stuck. The thick Nightfall Jungle once covered the entire southern half of the land, restricting trade along the south portion and choking off useful production. The central highlands were where Ligurian was founded among the hot springs; Coldspring Way was built upon the ruins of the city. Further west the hills and highlands become sharp peaks, known as the Hellpoints. In the open grass tablelands along the western coast the many mystics and artists have been born, impressed by the spectacular eruptions of the volcanoes in the east.
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Dawn in the Mesas of Hell
North of the Hellpoints and their foothills, more fertile tablelands are found. The maize grown in the northwest of Liguria is known to have been exported as far as Portugal, while further east is the beautiful High West Jungle, famous in ancient times for teak and numerous hardwoods. The division between northeast Liguria and Great Khoisan is less stark than the one in the south, but the high jungles gradually taper off, to be replaced by the drier Aln Forest and the stark desert hill country near the northern coast of the Ligure Sea. Between the Westblight Hills and the central hills lays some of the best natural pastureland in the world, and the Ligurians traded horses for their meat and work as far north as the ancient tribal tent-cities of Khoisan.
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Wild horses are still found in watered areas of the Westblight
The thriving lands of Liguria were given by kingly fiat to a troublesome second son, Prince Kalin of Verdant Acres. King Felis authorized of his own funds the mobilization and arming of a 5,000-man strong battalion, armed with iron axes and armored with bronze helms. Much to the dismay of the eastern city-states, still locked in battle with the Zulu, Kalin took the whole battalion and sped northward, traveling by road up The Slot valley and crossing over to the dry lands at the Ford of Cecil. His whole battalion traveled with their families and a long train of supplies, making the entire expedition over twenty thousand.
[Image: Mahabharata+war+army.jpg]
The Muster of Kalin
Kalin’s Expedition only grew as it slowly migrated north. The second year they came to the southern edge of the Nightfall Jungle, meeting the armed and mobilized Cihil tribe, who were preparing to plunder several local tribes northward. The massive and well-equipped army of Kalin wiped out the warriors of the tribe, taking the minors and women of the Cihil with them as they trekked northward. The scattered tribes of the Nightfall Jungle hailed the Genericans as conquering heroes, giving the expedition a logistical base of operations. The tribes eagerly adopted Generic ways, but the prince set up camp in the hills below Ligurian, vowing to never rest until the city was his.
[Image: 77260e0e-c045-4788-81d9-6e67d1e4da7a.jpg]
Kalin's Humble House, where the prince is reputed to have made his headquarters
What followed was a protracted campaign, the details lost to history, that went on for more than two decades. What is known is that the core of Kalin’s Expedition, some thousand axemen, broke down the walls of Ligurian and set the city aflame in the summer of 418 BC, raising such a pall of smoke that northern farmers thought a new volcano had erupted. The city of Coldspring Way was founded by Kalin the next year, although he spent the rest of his life suppressing rebellions in the north. His second son was favored to succeed him, a tradition that the Princes of Coldspring carried on for centuries.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(February 7th, 2013, 18:31)Commodore Wrote: [Image: Mahabharata+war+army.jpg]

Converting to hindu bow
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Words fail me! Epic smile
Kalin
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I realise that you need as much cash as possible, but is it worth it to try and squeze Azza for the last penny. As I understand it he is the ant bravely holding back a rampaging Lewger, which is in your interest.
Remember there is only room for one volatile overagressive slightly unhinged civ on any map, and you will need to clear out Xenu before tackling Lewger for that particular crown. lol
Reply

(February 8th, 2013, 00:51)kalin Wrote: Words fail me! Epic smile
Kalin
Your dynasty is doing quite well, by the way. smile I need to remember to turn off avoid growth next turn as the granary is getting completed to be be filled this turn. Horses at size two, then mine, then grow to cottages. I love Liguria! It's up to the RNG to decide if it become Hindu.
[Image: Civ4ScreenShot0405.JPG]

Sad Git, I agree about Azza needing props, which is why I offered him a newly discounted price this turn. The Zulu core is wonderful and all, but it's been stripped and pillaged, and is a massive drain to the economy. It needs workers->infra->then it can contribute. Serdoa, by way of example, makes twice as much as we do when saving gold. Maybe I should sell horses for big money to him...
[Image: Civ4ScreenShot0403.JPG]

...at least neither one of us is Zulu right now. I'm watching their finances drain out as they send their troops out to conquer. I'd love to take White Castle...this is a very very nice city...but hopefully, they'll be smushing in to Serdoa soon, don't want to mess with that. So, I'll just look wistfully.
[Image: Civ4ScreenShot0406.JPG]

Okay, strategy given our circumstances: Big Empire, largely self-sufficient, because a lot of trading partners won't want to help out the tall poppy. Nonetheless, we will still continue to REX, aiming for 20-30 cities as soon as we can afford them. That means, ideally, our next GP after the Philo bulb will be a prophet for a shrine, because a well-spread internally owned religion is awesome. So, for shrine, we're going to chop in the Temple of Artemis ASAP, in 5 turns arriving here:
[Image: Civ4ScreenShot0407.JPG]

Checking it out, by the way, here are all the wonders. Also of note? Xenu has a massive capital.
[Image: Civ4ScreenShot0408.JPG]

Got graphs on Serdoa, by the way, so here's those of interest:
[Image: Civ4ScreenShot0409.JPG]

Looking pretty okay, now we just need the Plako graphs. thumbsup
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(February 8th, 2013, 12:13)Commodore Wrote: [Maybe I should sell horses for big money to him...

If he'll pay for horses then by all means, sell some to him. wink

Quote:...at least neither one of us is Zulu right now. I'm watching their finances drain out as they send their troops out to conquer. I'd love to take White Castle...this is a very very nice city...but hopefully, they'll be smushing in to Serdoa soon, don't want to mess with that. So, I'll just look wistfully.

We've a few turns yet before the peace treaty runs out. By then they'll have either failed spectacularly (in which case we do them a kindness and take White Castle) or have captured some of Serdoa's cities (in which case we should take White Castle in order to deny them a base of operations in our lands)



Quote:Okay, strategy given our circumstances: Big Empire, largely self-sufficient, because a lot of trading partners won't want to help out the tall poppy. Nonetheless, we will still continue to REX, aiming for 20-30 cities as soon as we can afford them.

Sounds like a plan.

Something to remember: Lighthoused coast outperforms non-reiverside cottages for the first 40t of being worked and require no worker turns. wink

Quote:That means, ideally, our next GP after the Philo bulb will be a prophet for a shrine, because a well-spread internally owned religion is awesome. So, for shrine, we're going to chop in the Temple of Artemis ASAP, in 5 turns arriving here:

Nice. Shrine would be lovely and the booby prizes of a GM trade mission or bulb or a Golden Age aren't all that shabby either. wink


Quote:Checking it out, by the way, here are all the wonders. Also of note? Xenu has a massive capital.

We'll be leaving him in the dust cap size wise post HR. wink




[/quote]
fnord
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Ohhh. Judging by the mass of posts, it's Nakor/CFCJF they're trying for, not Serdoa. Ought to be interesting, then...much broader ambition, not aiming for a pair of super-cities but rather an isolated empire in whole. It's crazy, but I could see India running enough of a farmer's gambit to make it a possibility, however remote.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Do we have a scumbag metagamer meme anywhere?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(February 8th, 2013, 18:32)Krill Wrote: Do we have a scumbag metagamer meme anywhere?
I guess there are other reasons lurker thread, India, and Zulu threads lit up...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

(February 8th, 2013, 18:48)Commodore Wrote: I guess there are other reasons lurker thread, India, and Zulu threads lit up...

Looking at the map ingame, a play for India makes sense for Scooticator: Islolated island, holy city, probably weak and shorter distance to travel.

*shrug*

Either way, they'll make things entertaining for the Lurkers. wink

And I still think we should aim to take White Tower when the current peace treaty expires.

We need that city for the defensive positioning. nod

hammer
fnord
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