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[SPOILERS]Acrid Pinot and other Pindicator anagrams

(February 17th, 2013, 14:16)slowcheetah Wrote:
(February 17th, 2013, 13:57)pindicator Wrote: The big news of the turn 108 was settling our 12th city. T-Hawk certainly gleaned the intent of me asking who reads the thread: I need names, people! City Names! And K-What? didn't make the list, sorry to say. At least, not yet. (Qgqqqqq: I'm all ears on how to anagram your handle tongue )

If you found somewhere particularly costly, slowcheetah can be A Tech Whole; amongst many other things smile

Chose Wealth smile
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And another turn today! What is going on? What happened to our awesome 3 turns / week pace???

Turn 109

Scooter's plan comes into a bit more focus: he finished teching Alphabet last turn. So earlier he must have teched most of Compass and most of Alphabet before swapping to Machinery. Now he has opened things up to bulb Optics, or possibly Astronomy if he chooses. Alphabet also lets us see Scooter's techs, and our C&D was pretty much spot on. I thought it may not be because I couldn't see why Scooter would avoid Calendar, but he has definitely avoided it.

In other tech news, Ichabod grabbed Monotheism, although I'm not yet sure to what end. Possible Theology bulb upcoming?

For our turn, we spent a little time figuring out where our next two settlers are coming from. I was going to start one right away at Sly Back Tire, but Noble talked me down and we hashed out a decent plan to get a settler and work boat to the southern jungle site on turn 117. We'll wait 2 turns to grow to size 8 and then chop/build the settler in 4 turns. Rev Sips Stein will whip a settler at size 4 to go west and settle the island north of Spa Rag (we already have a vulture scouting that island out). So we won't have any cities in the near term, but two should come around turn 117.

[Image: pbem45v-turn109-southernsettlers.jpg]

Some closer calculation shows that we can probably get Feudalism in 4t instead of 5. It will be close, but we'll run a few Wealth Builds if we need to.

We also offered ruff 5gpt for use of his stone. Doubt he'll do it, but it's worth a shot. If he does agree we'll switch gears to build The Great Wall in RUO.

Ruff's gpt shot up to 52, so I'm guessing he used the HG pop to whip in some Courthouses. Means we need to get some Ziggurats up: guess who everybody's favorite EP target is?

At the end of our turn, we grew 7 population. That's what a turn of no whipping will do. We're still well behind Ruff: our 57 population to his 69. But if you look at demos, the food difference is closer than you might think:

[Image: pbem45vdemos-turn109.jpg]

The MFG difference... wow, there is no comparison there.
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But... there a loads of anagrams of Qgqqqqq!
There's Qqgqqqq, Qqqgqqq, Qqqqgqq, Qqqqqgq, Qqqqqqg, Gqqqqqq, Q gqqqqq, Q g q q q q q just to name a few!

lol

I would be very impressed if someone could make a decent one.
(Yes that is a challenge wink)

Is the map toroidial?
Are you planning on settling the center
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Scooter teched Calendar, not Optics...wtfmate? Why didn't you tech that before going towards Optics?

Edit: Oh, whoops. Calendar is a prerequisite for Astronomy. lol Still, he should have teched it way earlier then.
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Turn 110

Pretty quiet turn. Everybody not named Ichabod is putting their EP spending into us, so unless we whip some ziggurats soon we're going to lose graphs on some people. Not for a few turns, but it's still gonna happen.

RUO hit size 6 and I swapped it over to max hammers. In that configuration it will finish National Epic in 8 turns, even without marble.

Speaking of which, Rego now has stone. I'd expect a monk economy from him.

And our turn was rather quiet. Whipped a missionary in SR - that city has 9fpt, so we may consider whipping workers or settlers for overflow into Moai there. And in the west, we're exploring a bit:

[Image: pbem45v-turn111-west.jpg]

Hopefully we find something worth settling, because we start 2 new settlers next turn.

Edit: And we've topped 300bpt! smile

(February 18th, 2013, 20:08)NobleHelium Wrote: Scooter teched Calendar, not Optics...wtfmate? Why didn't you tech that before going towards Optics?

Edit: Oh, whoops. Calendar is a prerequisite for Astronomy. lol Still, he should have teched it way earlier then.

Yeah, it looks like Calendar was a tech that he mostly teched and then finished this turn. So I agree ... I don't understand his rationale for leaving that half done.
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You could turn Hem Cover into a commerce city by cottaging its grasslands, since it has all of the Fin/Colossus coast and enough production to get the multiplier buildings down.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(February 18th, 2013, 22:10)Merovech Wrote: You could turn Hem Cover into a commerce city by cottaging its grasslands, since it has all of the Fin/Colossus coast and enough production to get the multiplier buildings down.

Yeah, Civil Service is coming up pretty soon actually. I think we can have it done by t119, and then we'll be farming those grass tiles so it can grow!

It's also tough to work non-riverside cottages anywhere outside of the capital right now, just because it would take FOREVER for those cottages to catch up to an immediate 2f4c tile. It's another situation where Colossus is great for the short term, but long term we're gonna lose a lot of cottage development for it. I'd still take it in a heartbeat smile Come our first golden age the seas are going to be filled with bags of money! lol
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Actually, i'm thinking more and more about Rego teching towards Civil Service, and i wonder if we should use our upcoming Golden Age to lock down Liberalism. Pretty sure that we can grab Lib by the end of a golden age (if we use a scientist to bulb most of Education). Another option is to tech Nationalism with the first GA and build Taj for a second, but this may out Liberalism in jeopardy.

Right now our breakeven is a little over 150bpt. I'm guessing that golden age plus Bureaucracy would put us close to 300? That would gives us 3600b to play with over 12 turns.
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Uh well I assumed we'd be heading towards Liberalism - it'd be a pretty natural result with the focus on producing GPs and working commerce tiles during the GA. We'll need Philosophy so teching that immediately after starting the GA probably makes the most sense, so we can swap into Pacifism midway. How soon we actually go for Liberalism itself can be gauged by how much competition there is. Just need to be careful with watching for overflow manipulation and bulbs to make sure it doesn't get snatched away.
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(February 19th, 2013, 00:35)NobleHelium Wrote: Uh well I assumed we'd be heading towards Liberalism - it'd be a pretty natural result with the focus on producing GPs and working commerce tiles during the GA. We'll need Philosophy so teching that immediately after starting the GA probably makes the most sense, so we can swap into Pacifism midway. How soon we actually go for Liberalism itself can be gauged by how much competition there is. Just need to be careful with watching for overflow manipulation and bulbs to make sure it doesn't get snatched away.

Drama first? With how hammer limited we are, setting up a whip/draft city could pay for the cost of Globe and then some.
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