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2v2v2v2 team pitboss anyone?

I'd like to play a 2v2v2v2 team pitboss game. 2v2v2v2, because it's different from what we usually do. Pitboss, because sequential team turns is a really good way to do team games. Both civs on a team can be logged in at once, and playing the turn together; but it's still a sequential turns game when it comes to interaction between the teams, so there are no timer shenanigans possible.

A good comparison game is pitboss 6. PB6 was 3v3v3v3 with a medieval start. It had issues because not all the teams worked out, but ended up being a great and interesting game anyway.

Here are settings/rules I am thinking of.
1) Ancient start. Not really negotiable. For this game I want to just throw one wrench into the machine, not several at once.
2) No talking with other teams - also not negotiable. Probably AW is best, though we can discuss this.
3) All teams having at least two players who could be considered "vets", and who are committed to the game even if other members of their team leave, and who want to play together. (Don't have to be super good or anything, just have a few games of experience.) I don't want to repeat the Team 4 disaster from PB6 with a bunch of flaky new players who disappear.
4) Suggested team size is 2-4 players. (More is allowed.)
5) Game "difficulty" should be high - probably Deity and no lower than Immortal. Why? Well the main effect of higher difficulty is to slow teching. In a game where teams have 2 players, tech rate is shared and costs are only increased by 50%. So team games make teching faster by 2/1.5, moreso than the high difficulty makes teching slower. (PB6 had a lower difficulty level, but it was appropriate there because they started in the medieval era, where techs cost more than 10x as much as starting techs.)
6) Banned: War Elephants, Spy missions, Nukes. We can discuss wonders if people want.
7) Map type: Lakes style map. Barely less water than is needed for circumnavigation to be available. Maybe 150 land tiles per player or so (so, 300 per team)? So for example a 48x48 torus could be appropriate. The PB6 map was excellent.
8) Civ/leader picks: however people want.

Interested? Please post here and also try to figure out who you might want to team with.

Teams:

Real Men of Genius 2.0
WarriorKnight
Shoot the Moon
oledavy
Brian Shanahan

HitHumanHydrasHohoho
HitAnyKey
TheHumanHydra
CFCJesterFool
Nakor
Serdoa

Lew Adores Mist
Lewwyn
Commodore
Ellimist
Scooter
BRickAstley
Pindicator

Smackdown
SevenSpirits
Mackoti
Ichabod

Not yet on a team, possibly interested:
Sian
Kjn
Qgqqqqq
Thoth
Bigger
Fintourist
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I'd be interested in being part of a team but not as a full-time turnplayer. So I'll keep an eye on this to see what teams start forming.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I'm definitely not in a position to join another game, but I can put a map together for this.
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Tempting...

Alright, count me in. I'll team with anyone, although I would prefer someone with a similar timezone to me (GMT+8).
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(February 21st, 2013, 01:55)BRickAstley Wrote: I'm definitely not in a position to join another game, but I can put a map together for this.

This is pretty much me, minus the map. (Well, I can help, but i've neve done one before.)

That and being one of the originals on Team 4, I can only advise people not to just throw a group of "others" together to fill out a final team. People need to come together and bring 4 teams to the table, otherwise you'll be risking the same thing as what happened with #4
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You were one of the originals on team 4??
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Yep.

And if you want to know why I didn't last, look at the post 2 below the one I linked.
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I assume as per standard in our PB-games this shall be played on normal speed Seven?
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Honestly I don't have a strong opinion on game speed. What do you think? I see arguments for both.
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Thinking about this. Not going to run C&D, however.
Furthermore, I consider that forum views should be fluid in width
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