Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
2v2v2v2 team pitboss anyone?

(February 21st, 2013, 23:32)TheHumanHydra Wrote: Nah, it's okay; I'm actually Sullla.

QOTM
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

(February 21st, 2013, 23:32)TheHumanHydra Wrote:
(February 21st, 2013, 22:09)SevenSpirits Wrote: By the way, I would like to point out that team HitAnyHumanHydrasYouComeAcross does need some more members and in particular could use some veteran involvement.
Nah, it's okay; I'm actually Sullla.
Bazinga!

Quote:8:44 PM (CST) me: They're Locke and Cervantes?
8:45 PM ellimistbeyond: ?
me: Playing a looong game of smurf?
Lewwyn: in for the long con
Called it!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

For this reason I vote that cultural victories be banned.
Reply

You're voting that cultural victories be banned because you're actually Sulla?
Reply

Seven ... should i just join you? tongue
Reply

Hey, HitHumanHydrasHohoho, do you need a non-vet dedlurker?
Reply

Hey Seven, I could join you, sounds like fun!
Reply

I'll join your team Seven, if you'll have me. smile
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

Mackoti is joining me. Sian, Nakor, CFCJester, sorry to disappoint. You can dedlurk if you want but I bet you will feel more useful helping one of the other teams.
Reply

(February 22nd, 2013, 04:15)SevenSpirits Wrote: I bet you will feel more useful helping one of the other teams.
No biggie. However, I never feel useful. lol
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply



Forum Jump: