(February 23rd, 2013, 15:05)novice Wrote: Great news about CivPlayers.
For WPC, simply offer them a missionary against a promise to use hinduism as their state religion whenever they adopt a religion. Or they can use a self-founded one if they ever get one (they won't).
Great, glad we're in agreement and moving the same direction! We'll definitely want to discuss the finer details as the date gets closer, but for now T150 is quite a ways away. We will be planning with an eye on that date.
We have an idea for you if you're interested. Would you guys like to have religion in your cities? We'll send you guys a missionary if you're willing to use it as your state religion if/when you revolt to one . Well, unless you get your own religion then by all means use that, but I understand they can be hard to come by. Just let me know if you think a religion would be useful to you guys, and we'll send a missionary your way!
Not a fan of the "I understand those are hard to come by" part. To my ear, it sounds condescending since we have a religion.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
By the same reasoning the whole sentence doesn't seem too friendly to me. "unless you get your own" it very well might be cause english is a 2nd language to me, but doesn't that already imply that it is rather unlikely that they get their own. Maybe just "Until you get your own religion" implying they will.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
"Unless you get your own" has no negative connotation, in my opinion. "Until you get your own" is simply misleading. We could say "until you get your own, if you do so," but I actually prefer it as it is.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(February 23rd, 2013, 15:05)novice Wrote: Great news about CivPlayers.
For WPC, simply offer them a missionary against a promise to use hinduism as their state religion whenever they adopt a religion. Or they can use a self-founded one if they ever get one (they won't).
Frankly, I'm not sure any promise is necessary. I'd phrase the missionary as a gift.
i.e.: We'll send you guys a missionary if you'd like a state religion.
If they do want religion for the happiness and civic options, they'll adopt it, promise or no. If it's not in their plans, they won't.
Either way, a missionary at T100 is a small price to pay for the chance that they'll spread Hinduism to all their cities.
No need to have any strings attached.
(February 23rd, 2013, 15:05)novice Wrote: Great news about CivPlayers.
For WPC, simply offer them a missionary against a promise to use hinduism as their state religion whenever they adopt a religion. Or they can use a self-founded one if they ever get one (they won't).
Frankly, I'm not sure any promise is necessary. I'd phrase the missionary as a gift.
i.e.: We'll send you guys a missionary if you'd like a state religion.
If they do want religion for the happiness and civic options, they'll adopt it, promise or no. If it's not in their plans, they won't.
Either way, a missionary at T100 is a small price to pay for the chance that they'll spread Hinduism to all their cities.
No need to have any strings attached.
They are likely to get free spreads of other religions before the time where a religious revolt makes sense. Of course spreading hindu to their capital should improve the odds that they choose hindu.