Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[SPOILERS] Novice forgets to log out

(March 10th, 2013, 21:20)NobleHelium Wrote: So, I take it you picked Catherine as the most Pyramids-independent choice?

Yeah, I don't think we need the Pyramids to win as Cathy.
I have to run.
Reply

Novice: Catherine (Cre/Imp) of Greece (Phalanx, Odeon, Fishing, Hunting)
Boldly: Louis XIV (Cre/Ind) of Zulu (Impi, Ikhanda, Agriculture, Hunting)
Dazed: Zara Yaqob (Cre/Org) of Sumeria (Vulture, Ziggurat, Agriculture, The Wheel)
Zackoti: Asoka (Spi/Org) of HRE (Landsknecht, Rathaus, Hunting, Mysticism)
I have to run.
Reply

Here's your fairly redundant starting screenshot:
[Image: Civ4ScreenShot0634.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

One would think I hit the jackpot with my fishing pick, judging from the starting screenshot. But in fact, after moving the scout, it was my Imp trait that hit the jackpot:

[Image: Civ4ScreenShot0479.JPG]

This is Imp EZ mode. jive

My settler moved away from the coast, which meant the important decision for the turn was a naming scheme. I come up with the most amazing naming schemes when I'm forced to improvise...

[Image: Civ4ScreenShot0481.JPG]

I'm thinking big things. I'm taking suggestions for the capital name.

I also did the usual map C&D stuff to confirm that the map is 36x32 tiles and cylindrical. It's tilted, though, so it wraps in the north/south direction, and it's 36 tiles tall and 32 tiles wide. We're 8 tiles from the eastern edge. There are 644 land tiles and 508 water tiles, enough to circumnavigate. Since we were promised a brick layout I expect we'll have a neighbour 18 tiles to our north, one 16 tiles to our west and 9 tiles to our north, and one 16 tiles to our west and 9 tiles to our south. That's where I positioned them in the Sandbox, at least.

The password to our civ is athens.

[Image: Civ4ScreenShot0469.JPG]
[Image: Civ4ScreenShot0470.JPG]
[Image: Civ4ScreenShot0474.JPG]
[Image: Civ4ScreenShot0475.JPG]
[Image: Civ4ScreenShot0476.JPG]
[Image: Civ4ScreenShot0477.JPG]
I have to run.
Reply

As usual, Agri/Wheel would have been the best starting techs. Doh. lol At least you got nice unique things.
Reply

I'm planning not to be too involved with this game (at least for now) so I probably won't open any of the saves unless you ask me to. You can always chat with me anytime of course.
Reply

I love capitals like this one. The plains hill plant and the first ring 1/3 and 3/1 unimproved deer tiles mean an incredibly fast first worker, the 3/3/1 cow works really well with the 5/1/0 and 3/3/0 improved deer tiles (7 surplus food and 9 production at size 3!), six choppable forests (excluding the deer tiles) further speed things along, two grassland hills, one riverside, give additional production, and 7 riverside grassland tiles for cottaging means the capital won't fall off late game like many high production ones. Even most of the other tiles are situationally useful, not crappy like non-financial coast.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Some city name suggestions:

Space*
Panorama
Your Mom


*"Space is big. Really big. You just won't believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space."
Reply

Douglas Adams?


As to naming schemes what about types of sheep?
/Obligatory NZ remark
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

(March 11th, 2013, 21:18)NobleHelium Wrote: I'm planning not to be too involved with this game (at least for now) so I probably won't open any of the saves unless you ask me to. You can always chat with me anytime of course.

That's cool, I won't add save forwarding to you then. I'm leaving you as part of the team in case I persuade you to sub for me some time, and to intimidate the other players.
I have to run.
Reply



Forum Jump: