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You Just Lost Thug Aim

Following the plan, we got another turn and then we need to finalize: North or south for this guy?
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Also:
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Mackoti revolted, so he's drafting us by a turn. Also met the HHHH scout out east, so I think it's:
S&M----RMOG
: :
us ---- HHHH

Makes sense, put Spullarise far from Tumbleweeds.
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posting here so I start getting email notifications and don't lose track of this tongue

looking good so far!
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Darius settler north to share the fish and the get the cows. It also get automatic TRs via ocean connection through culture.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(March 31st, 2013, 10:10)Lewwyn Wrote: Darius settler north to share the fish and the get the cows. It also get automatic TRs via ocean connection through culture.
Agreed. So, question becomes:
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I assume we're going worker next in Bristlecone, but a warrior might be wise, Mack/Seven are aggressive enough to poke us. I also blocked HHHH from venturing more west.
[Image: Civ4ScreenShot0794.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

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I was thinking a 4t worker followed by warrior, but we could inverse the order. Or we can take the one being built in Violet and send it north to watch the narrow gap between macksevenovice and us.
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(March 31st, 2013, 21:46)pindicator Wrote: I was thinking a 4t worker followed by warrior, but we could inverse the order. Or we can take the one being built in Violet and send it north to watch the narrow gap between macksevenovice and us.

If we build the warrior first do we grow and speed the worker build? Or does that just hurt our 2nd city since that city will need the fish? I prefer the worker first because more worker turns, though I do see the need for a bit of military.

Also will the worker on the rice be able to road after the farm or will we not have wheel in time? I don't like having to waste a turn getting north going onto the city hill tile. Maybe it mines that PH if we can get a worker built in bristle faster to go north.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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The farm will finish on turn 23, and we finish wheel end of t23, so the worker will be able to road before moving north. I recommend we do so before heading north. For Darius, I was thinking the worker being made along with the worker at Bristlecone would both road up to the 2nd city before pasturing the cows (assuming we do worker before warrior). But this doesn't get the cows pastured until turn 30.

Edit: If we move both workers straight to the cow after finishing the farm, then the cow pasture would finish on turn 28, only 2 turns faster and not quick enough to effect any growth, at least as far as I have worked out (turn 31)

So we do "waste" worker turns but delay the cows being pastured? Road between the two cities doesn't do a trade route -- we'll have the route due to coastal culture -- so maybe we should just move the workers to get that cow pasture up? City #2 will be planted on t22, so by working the fish we'd be at size 2 and in need of the cow pasture by turn 25. Unfortunately there isn't a way to get that cow pastured by that turn.

Building warriors ahead of worker will only speed building the worker if we whip the worker. And then the time to grow plus put a turn into the worker will still be slower than just building the worker straight-away. (Bristlecone @ size 3 works Rice, Clam, and grass hill mine to get 11 f+h/t, so a worker is a 4-turn build.)

My tentative idea for Bristlecone is:

t20 - settler finishes
t21 - revolt to slavery
t22 - start worker
t25 - worker finishes
t26 - start warrior
t27 - warrior finishes
t28 - start granary and grow to size 4
t29 - whip granary
t30 - overflow to warrior (or possibly library if we go Writing after Pottery)


Meanwhile, next city (what's it to be called?) was along these lines:

t22 - founded, work Fish, start warrior
t24 - grow to size 2 eot
t25 - work Fish & unimproved cow
t27 - grow to size 3 eot
t28 - work Fish, unimproved cow, and plains forest
t29 - warrior finishes
t30 - start granary, grow to size 4 eot
t31 - whip granary

I'm not sure how much I like that, to be honest. Maybe it's better to do a worker straight away? (finish eot 28) Or maybe grow to size 2 and then whip the worker to completion? (finish eot 28). I really haven't done much work on this because it's been a busy social week, although I may tackle it while I'm at work tomorrow lol

I've another question to add to Lewwyn's: What is the tech goal after Pottery? Writing could make sense if we want to get fast libraries up and have Joao start funneling into Darius. But perhaps it's still a bit early to start specializing civs; we're still in the early expansion phase afterall. Sailing or going down the religious line are other options.
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(March 31st, 2013, 22:58)pindicator Wrote: Meanwhile, next city (what's it to be called?)
http://en.wikipedia.org/wiki/Pinus_ponderosa?
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If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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now i have that damn theme song stuck in my head. thats one of my dads favorite shows
Please don't go. The drones need you. They look up to you.
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Pin I agree with the plan for at least a few more turns. I like worker after slavery in Bristle and then warrior in the new city to grow. I also think whipping granaries is good. What about that plains forest though? Can we chop that into something useful? And what would be most useful? Worker? losing the forest as a tile to work can be offset by builing cottages and/or a mine on the shared grasshill.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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