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You Just Lost Thug Aim

The difference in Maintenance is noticeable. Joao's second city is costing 3gpt. Darius's second city is costing 1gpt.

We can avoid the imminent need for sailing by settling the horse city and roading to Bristle, though lighthouses would be great for Darius. Do we want to try for the GLH? it's slightly nerfed by AW, but its still the unmodded super power lighthouse. I could get behind early writing though. I think currency/COL might be our top priority, so does sailing speed those?

In any case for the next turn is clear what the workers are doing in England? I think the free worker between the 2 cities should chop the Plains forest south of the cap so that he can immediately help road towards the wet wheat. And the worker on the forest NE should start chopping.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Talked to Pin and we sort of convinced ourselves into Sailing over writing atm.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(April 4th, 2013, 20:58)Lewwyn Wrote: Talked to Pin and we sort of convinced ourselves into Sailing over writing atm.
That's great, that's been my preference. Saved me from having to explain myself. wink Basically, road the tile 1W of Violet and all cities are linked. I'd favor giving gems to a lighthouse/granary owning Bristlecone; it sees your Joao speed and builds even fast, while working Fin coastal commerce too. Sailing will definitely pay for itself.

Horse/corn/copper spot clashes borders if its Darius', but allows some cottage growth if Joao. And yeah, Joao does need some cottages.
If only you and me and dead people know hex, then only deaf people know hex.

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(April 4th, 2013, 21:35)Commodore Wrote:
(April 4th, 2013, 20:58)Lewwyn Wrote: Talked to Pin and we sort of convinced ourselves into Sailing over writing atm.
That's great, that's been my preference. Saved me from having to explain myself. wink

lol We're all smarties here.

(April 4th, 2013, 21:35)Commodore Wrote: Horse/corn/copper spot clashes borders if its Darius', but allows some cottage growth if Joao. And yeah, Joao does need some cottages.

Well borders are going to clash at some point anyway. And the point about Joao cottages is well taken. I think that Violet is a perfect place to be cottaging. Its one of the reasons I had such a hard decision over whether or not to farm or cottage the FP there. But in terms of maintenance I simply think that corn horse has to be Darius's. If we make both settlers Joao then we have 4 Joao cities and we will cripple joao's economy. And we don't need the corn horse site to snowball Joao. We need to snowball Darius a bit too.

Do we want the t27 settler to go wet wheat or horse? I'm leaning towards corn/horse first.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(April 4th, 2013, 22:11)Lewwyn Wrote:
(April 4th, 2013, 21:35)Commodore Wrote: Horse/corn/copper spot clashes borders if its Darius', but allows some cottage growth if Joao. And yeah, Joao does need some cottages.

Well borders are going to clash at some point anyway. And the point about Joao cottages is well taken. I think that Violet is a perfect place to be cottaging. Its one of the reasons I had such a hard decision over whether or not to farm or cottage the FP there. But in terms of maintenance I simply think that corn horse has to be Darius's. If we make both settlers Joao then we have 4 Joao cities and we will cripple joao's economy. And we don't need the corn horse site to snowball Joao. We need to snowball Darius a bit too.

Do we want the t27 settler to go wet wheat or horse? I'm leaning towards corn/horse first.
Come to think, pre-border pop, Horse/wet corn with lakes isn't Joao-ideal...that's a whipping spot. Let's give it, and the gems, to Darius (Lakes are our friends!). Definitely want horse online sooner than later, so t27 settler to horse, then 29 to wet wheat. I signed it, leapfrogging workers gets it done with pure efficiency there.
[Image: Civ4ScreenShot0830.JPG]

IMPORTANT: ENGLAND, THEN HRE NEXT TURN FOR THE MAKE BENEFIT OF GRANARIES. Whip one in Aspen too?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Yep the leapfrogging road building workers are exactly what I was thinking of. And yeah granary in aspen too. Looks good!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Lovin' the reference, Comm.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Glad we all settled on the same tech in the end smile We should get Sailing by turn 30, if I remember the number crunching I did last week right.

This does leave open a play for the Great Lighthouse if we think that's a good target. But it may be better just to go down the religious line to Priesthood -> Writing -> Code of Laws. But if we think Darius will want to build libraries sooner then we shouldn't wait on Writing just to be able to go from a 1.4 to a 1.6 bonus.
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Dodo Tier Player
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Pink alert!
[Image: Civ4ScreenShot0843.JPG]

Also, maybe a nice juicy tasty scout.
[Image: Civ4ScreenShot0844.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I didn't take any pictures because Commodore played the turn but, just an update:

Started the cow pasture in Aspen.
Aspen build granary that will be whipped in 3t.
Will whip the granary in Bristle shortly.
The first settler out of Lilly is moving to Horses.
The second settler should be finshed next EOT (Confirm Comm?)
The workers are starting the leapfrog road.
Violet is starting a granary and will grow to 3 and 4 on FP and Wheat, then whip worker and finish granary.

I think I cover the highlights of the current worker/build micro, but I don't know how we're faring abroad?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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