Based on the shade of yellow, I'm assuming it's either Valetta (Militaristic) or Kuala Lumpur (Cultural). I'm hoping Kuala Lumpur, since I get no bonus for militaristic city states.
At least they're not hostile, and a supply of Longbows would be nice, but I really want to ally with the CS that I get bonuses from.
Definitely building my 2nd city down here.
I'm thinking NE of the current location of the warrior, which will give me a mountain, heaps of jungle, 2 2nd ring luxuries, be on a hill and on the river. I suspect I'll be fighting pindicator for that land, so will need to get Archery after Mining to defend.
Researching Writing, not sure if I'll build The Great Library or not, but I definitely want a Library nice and quick, and will want to build National College in the planned 2nd city.
Just met 3 City States in a single turn, netting me 75 gold and 12 faith.
So I have Jerusalem, Monaco and Valletta to my north west that I would guess are in my sphere of influence. La Venta is probably between me, pindicator and an unknown 3rd party who got a pantheon out of the 8 free faith they got from meeting them first. I'm hoping it wasn't Serdoa with his Pyramid UB, just to slow the acquisition of his religion that'll probably dominate the map.
12 faith is enough for a pantheon, right? Which one did you choose (or are going to choose)?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I'll be able to get my pantheon next turn. I'm not sure what I'll take yet, ideally I'd like a faith generating pantheon, but the only 2 that'd be of any use to me are Desert Folklore and Stone Circles, and neither of them are great with my start location. Goddess of Love (+1 happy if city is size 6+) seems like the best solution economically, while Goddess of Protection (+30% combat strength for cities) seems best if I am to settle aggressively in Pindicator's face (which is the plan).
Right now, I'm leaning towards Goddess of Love, since that is going to be more important and useful long term.
Also of importance, which I've just been thinking about, is what the best strategy for aggressively settling towards pindicator. Is it faster to buy a worker and unlock Republic -> Collective Rule, or unlock Citizenship first and aim to buy the first settler. I think I need to figure out the SP cost for the 3rd policy on Quick to figure that out though.
Looked up a formula for SP costs, 3rd policy will cost me 40 culture. So based on what I know of my culture and gpt, and assuming I'm not buggering up the math, it'll take 12 turns to get my settler if I beeline Collective Rule. By that point, assuming no more city states met, barb camps killed or gold hut popped, I'd only have 257 gold, not taking into account the reduction in gpt due to the Granary I'm about to finish. I can't remember how much a settler costs, but I think it was in excess of 300 gold. So buying a worker and unlocking the settler with social policies seems optimal here. I'll be building a warrior or two to watch over the area down there, and take care of any barbs or Pindicators causing trouble.