Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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SHAEF

I guess you got impatient and decided to play for me again! That's fine, thank you.

I (belatedly) agree with site #4, and that my next settler needs to go west.
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Not really impatient, I think I just misunderstood that you were ready to play the turn yourself again.

As I posted in the Democracy game thread, I didn't have much time tonight for doing some of the updating that I wanted to do because we were out buying our wedding rings. But for your civ, you'll notice that I switched Cour to be working the cottage and gave the sheep to VR this past turn. That because even without the sheep, Cour was going to be growing in 2 turns. And the sheep to VR would get more production into the settler.
When that chop completes, to go into the settler you are making right now, you should send the overflow into another settler. Then switch to a Chariot to grow, and then you can switch back and finish the settler. I think that's the best plan there.
You should be able to get out a nice good handful of settlers really fast, such that by the time we can hopefully get Hanging Gardens we will actually have a bunch of cities.

Obviously I didn't get a chance to try to figure out the timing for HG, but I'm also having a tough time figuring out how I would be able to calculate that until after we get Masonry since I can't figure out how long that will take with us having to bounce back and forth between 100% research and either 50% or 0% to regain gold. So once we have Masonry (which I do believe we should get as our next tech) I'll be able to calculate it exactly.
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(April 24th, 2013, 10:14)Old Harry Wrote: lol maybe a library this early isn't such a bad idea after all!

Yeah, obviously someone built a library super early to be able to get out that GS already.
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(April 24th, 2013, 21:35)HitAnyKey Wrote: When that chop completes, to go into the settler you are making right now, you should send the overflow into another settler. Then switch to a Chariot to grow, and then you can switch back and finish the settler. I think that's the best plan there.

duh I should've double-checked the thread before playing. Finish settler -> grow on chariot -> more settlers registered, but I interpreted it as double-whip -> regrow on chariot -> more settlers.

So the first chariot's out. What should I do with it?




Actually, it should probably go west where we're going to be settling, but I moved it one turn in this direction before thinking of that. smoke

Speaking of which:




Where should we be settling?





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Ack! Hmm, I really don't think we wanted to get your capital down to size 2. That may hurt us a bit in the short term.
Make sure you put that whip overflow into one turn of another Settler (I think) since that gets you the most hammers because of the 50% bonus towards settlers. Then crank out multiple chariots while you regrow back to at least size 4, possibly even size 5.

EDIT: I just looked, and you would actually complete yet another settler in just 1 turns (with that Chop coming in next turn). So we should do that and then building a few chariots while growing back to 5.
Also giving the Sheep back to Cour lets that city grow in 3 turns and VR still gets the settler out next turn with the chop.

Also, I see that you have a note to send that worker that just finished the road on that grass hill SW of VR for him to go cottage. I actually think he should go SW and continue roading. You want roads to wherever you send your next two settlers. And I really do think at least one of them should go somewhere to the west. Hopefully Old Harry can help with the dotmap today so we can actually choose the best city #3 for you...and probably city #4 for you, which would be shortly thereafter depending on traveling distance.

We are both doing a turn of 0% research to get gold. Then we will complete Masonry in 2 turns. I'll then be able to build my Aqueduct. Should I send chops into it? Or should I save all the chops for the Hanging Gardens? I'd think I may as well start with the chops into the Aqueduct and just continue chopping right into the HG.
By then, these current 3 settlers will have founded cities and that'll give us a total of 7 cities as a team. Maybe even 8 if THH can get out another settler for a backfill city before the HG completes.
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I just dropped 4 screenshots of the lay of our land into the demo's folder so that OH doesn't need to log in to get them. I'll delete them out of that folder once we got a dotmap put together.
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It obviously wasn't the best-planned whip ever, but honestly, if we didn't whip soon, we were practically never going to in this early-expansion phase. Popping out another settler quick then regrowing for a bit on chariots sounds good to me.

I'd say finish all the chops only at the last minute, so we don't waste any if we don't get the Hanging Gardens - unless Old Harry can tell us we're the only one with Mathematics.
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So we need to know right now where THH is going to send that first settler before he plays his turn. Personally, I think it should go somewhere to his SW, but I can't think of the exact best spot right now. But if his worker that's on that hill moves SW and starts roading, and that warrior over there moves SW to get towards a city spot, with the settler following behind, I think that would be good.


As for my side of things, sadly Seven completed a road and sent a warrior over and killed my scout. frown
[Image: Civ4ScreenShot0302.JPG]

I'm continuing my working of getting forests pre-chopped to the point where they only need 1t more. Have 2 at that stage, and going to send workers over to get another one or two ready. The city grew end of this turn, and will grow again next turn to size 3. And Bit Foot will also grow back to size 2 at the end of next turn.


THH, don't forget that you want to have that worker in the north chop the forest this turn so that it will complete the settler with overflow into another settler (and then switching to chariots for growth).

Old Harry, as an FYI the Demos I put in the folder...the first one is from the beginning of this turn when I'm at 0% research and then the eot one is from after switching back to 100% research.
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Following HAK's directions:










So: where should each settler go?
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The discovery that there is no lake between Hydra and commodore is a bit of a worry. If it was anyone but Commodore with his 3 chariots I'd suggest settling:
7
X
6
5
4
However it is commodore so even settling 7 might be risky... I'm going to say:
7
5 (with sailing and maoi this becomes an amazing city)
X (If we can get enough spears, chariots and dogs in there in advance and Commodore hasn't already invalidated it, in which case 1SE might work)
6
Then we can backfill. 6 and X give a pretty solid 2-city border against LAM whereas 3, 7 and 5 spreads the defense a little more thinly. Does anyone think settling X is crazy? Commodore has only settled one city away from his capital this way and it would be two cities for us, but worth it...

Does anyone have an opinion on moving 7 1W? It means X can't move 1SE, but could move 2SE...
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