Need to recruit Shredder.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
You Just Lost Thug Aim
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Need to recruit Shredder.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
They killed our scout and are running a vulture at the warrior up north. I think we can bait that vulture to a tile where we can snipe it with a chariot.
They've moved a vulture and a worker up to the forest with the spear. Likely chopping a granary. With two workers and 3 axes we could road up to them and kill those two units and take their worker + threaten the city and likely take it. EDIT: I assume a 2pop whip in violet, I see the worker queued behind, but I think we should just 1 turn another axe with the overflow. we might lose a few hammers going with the worker due to EXP. We should road the grass tile 1 west of the warrior on the hill then road the tile NW and move attack. We may need to road the FP to speed staging as well. I think using the two workers on the copper would be good for that. They can move to that grass tile next turn, road it the following turn, road the FP with the worker out of violet after the two axes.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
BTW we have 15 workers total. Very nice.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Indeed. I'll detail a bit more later, but for now, it's turn 50, we're alive, and have rathausen.
Albeit sore pressed.
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Okay, here's the rest. First of all, the reason Rose is on a spear and the copper settler hasn't move further south:
Sigh. At least we have Petunia, and she'll be getting a Confucianism spread to get all the awesome second ring tiles under control. Chop a granary, etc, but probably get 3 hammers into an axe first for emergency whippage. Then galley all the way for that island. Got at least one promotion, popping an annoying scout. These chariots get beat up badly just fighting the scouts, though. Darius is getting costs under control and growing; his own axe swarm awaits a second copper, but we're getting a few more vulture-harming chariots out. The settler is going south for furs, we need the happy. Vertical *and* horizontal, man. I like the timings for regrowth here; WRECK SMACK.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Fur city spot okay?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
You mean on the sign right? Should be, I put the sign there XD
Nice Moai insert.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
I'd go 1N of where you have the city sign for the fur. We don't orphan a grassland tile and less ice tiles
Suffer Game Sicko
Dodo Tier Player
Well, see, it would be orphaned; we're going to plant the fillerest filler that ever fillered:
Basically, sign gets two fur up fast, 1N means Joao is a little less happy. Darius desperately wants to grow as high as possible; we need to get these cities maxed out. By the way, H-Team scuppered, wisely, but I still whipped. The copper city gets settled next turn unless they really screw with us; that was a Joaoi Moai above. Oh, by the way, Gandhi got a GE, no surprise.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Darn.
With a little effort, Darius can nail a 1t-archery, so Rose can at least bang one out...but then the spear can't get north; I think we lost Petunia.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |