Posts: 6,126
Threads: 130
Joined: Apr 2006
- FF - settler [1]
- LQ - settler [2]
- DV - courthouse [12]
- BH - Granary [15]
- BS - Granary [18]
- Thing #1 - Cottage at DV
- Thing #2 - Plantation at DV
- Thing #3 - connecting capital
- Thing #4 - clearing jungle at Northern Dye
- Thing #5 - farm at BH
- Thing #6 - Plantation at FF (Incense)
- Scout (Dead Man Walking) - exploring sooooo's North
- Scout (Live Man Walking) - exploring Athlete land
- Chariot XP=4 - stopping with Dreylin to heal
- Tech - Paper [49] - saving up some $
- GP - 100% Scientist [11]
Revolted to Bureaucracy after trading Theology +100g to Dreylin for Civil Service.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Posts: 232
Threads: 3
Joined: Jul 2009
Slightly offtopic, about the Ashes, for the bet, is it that you win if Australia wins and soooo wins if England wins?
Pretty glad I stayed up to watch the end of day 5 too
Posts: 23,587
Threads: 134
Joined: Jun 2009
Poor little punter...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 6,126
Threads: 130
Joined: Apr 2006
LiPing Wrote:Slightly offtopic, about the Ashes, for the bet, is it that you win if Australia wins and soooo wins if England wins? Of course - I am not betting for England to win!
Anyway, the 20g we had riding on the First Test now carries over to the Second Test (al la a skins game) - so Test #2 is worth 40g. If we have 3 more draws, then the 5th test is for the lot ... 130g.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Posts: 6,126
Threads: 130
Joined: Apr 2006
- FF - Apostolic Palace [9] - currently as Christian
- LQ - settler [1]
- DV - courthouse [52] - currently 2 unhappy citizens here - this will be fixed next turn with the arrival of a Warrior (+1 military presence, -1 fear for our safety)
- BH - Granary [28], moved to work farm
- BS - Granary [17]
- Thing #1 - Cottage at DV
- Thing #2 - moving to chop at BH
- Thing #3 - moving to chop at LQ
- Thing #4 - cleared jungle at Northern Dye
- Thing #5 - farm at BH (done)
- Thing #6 - Plantation at FF (Incense)
- Scout (Dead Man Walking) - exploring sooooo's North
- Scout (Live Man Walking) - exploring Athlete land
- Chariot XP=4 - stopping with Dreylin to heal
- Tech - Paper [48] - saving up some $
- GP - 100% Scientist [10]
- settler from FF heading South to stone site - trying to hook up stone to build Sank Uni at LQ
Revolted to Chistianity, start AP at capital.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Posts: 6,126
Threads: 130
Joined: Apr 2006
I think my military is light ... basically, I am trusting to my NAPs to save me. Am I being foolish with this? Should I be chasing all of these wonders? I certainly think the AP is worth while (hammers from buildings) but I'm not sure about the Sank Uni.
I think I need to put a few turns into military. Its hard with a pbem because you only see the game once or twice a day and things take so long at that speed.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Posts: 6,477
Threads: 63
Joined: Sep 2006
I don't know that units are necessary if you don't plan to attack or defend. Wonders are probably a better use of hammers than troops that will go obsolete...but could you settle more cities and expand instead?
Posts: 6,126
Threads: 130
Joined: Apr 2006
sunrise089 Wrote:I don't know that units are necessary if you don't plan to attack or defend. Wonders are probably a better use of hammers than troops that will go obsolete...but could you settle more cities and expand instead? I only have 3 more city spots to settle. They'll still be there in 15 turns but the wonders might not be.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
July 13th, 2009, 07:02
(This post was last modified: July 14th, 2009, 10:08 by Ruff_Hi.)
Posts: 6,126
Threads: 130
Joined: Apr 2006
- FF - Apostolic Palace [9] - citizens re-arranged to grow a little quicker
- LQ - courthouse [5]
- DV - courthouse [11]
- BH - Granary [9], moved to work farm
- BS - Granary [16]
- Thing #1 - chop at BH
- Thing #2 - cottage at DV
- Thing #3 - Plantation on Dye
- Thing #4 - Plantation on Dye
- Thing #5 - farm at BH (done)
- Thing #6 - Plantation at FF (Incense)
- Scout (Dead Man Walking) - exploring sooooo's North
- Scout (Live Man Walking) - aggg - think I am stuck in mh land - will need to back track
- Chariot XP=4 - stopping with Dreylin to heal
- Tech - Paper [4]
- GP - 100% Scientist [9]
- settler from FF heading South to stone site - trying to hook up stone to build Sank Uni at LQ
- settler from LQ heading North to Fish site
Sooooo lightbulbed Tao tech into Sparta, missionary heading to his capital (which will shortly be his old capital - he is building a Palace!). I also found another Sooooo city.
Sooooo and I briefly discussed the Cricket and a Paper / Machinery trade.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Posts: 6,477
Threads: 63
Joined: Sep 2006
Ruff_Hi Wrote:I only have 3 more city spots to settle. They'll still be there in 15 turns but the wonders might not be. Well sure, but they will be 15 turns less developed for the rest of the game, no? So the cost of the wonders (which still may be worthwhile) is the cost of 15 turns of production and commerce from three cities I guess.
|