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It's been more than a hundred hours since I last saw the save, but I'm pretty sure I had a city here somewhere...
Zak lost four HAs and had seven that survived battle and are located SW of Pita Comoros. He may have more but I'm hoping that's it. If he had more on hand he would probably have used one to kill the scout in the city instead of using a morale axeman.
Boldly seems to be diverting his settler to somewhere northeast of Fall, probably 1E of the highlighted tile.
If Zak plows on with his horse archers he could cause some annoyance, so I scrambled some defenses in Byte. He could fork Byte and Mama, but if he wants to raze Mama I can resettle it 1N...
I have to run.
May 16th, 2013, 19:44
(This post was last modified: May 16th, 2013, 19:47 by NobleHelium.)
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Hmm well Byte is going to expand to fourth ring in 5t. We could easily amass some catapults and retake Comoros/Pita if we'd like. We even have a fort on the silk tile with a bunch of galleys, so we might even be able to unload the entire force directly from galleys and attack. We could put some units on the fort tile ahead of time if we need more of course.
Are spies allowed?
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(May 16th, 2013, 19:44)NobleHelium Wrote: Hmm well Byte is going to expand to fourth ring in 5t. We could easily amass some catapults and retake Comoros/Pita if we'd like. We even have a fort on the silk tile with a bunch of galleys, so we might even be able to unload the entire force directly from galleys and attack. We could put some units on the fort tile ahead of time if we need more of course.
Are spies allowed?
Yeah I wonder how long we can hold the tile next to Comoros.
Spies are banned.
http://realmsbeyond.net/forums/showthrea...#pid348716
I have to run.
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Long time. Certainly long enough to attack first.
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Can't open a save atm. Any news in today's turn? Wonders being built, cities razed, etc?
I have to run.
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Nah, nothing. Boldly has a number of units at the northern border and I really want to move the galley to uncover the remaining island though.
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(May 18th, 2013, 13:33)NobleHelium Wrote: Nah, nothing. Boldly has a number of units at the northern border and I really want to move the galley to uncover the remaining island though.
Yeah I'm a bit weak on my northern front, not too happy about that. Our border city has decent production, at least.
You can move the galley and post a screenshot, if you like.
I have to run.
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Ding ding ding!
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Selected Calendar as our next tech. Fired two artists in our GP city so it could grow and to improve our scientist odds, so the GP won't pop until next turn. We're saving gold now anyway, so the Academy can wait for one turn.
I have to run.
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Don't we need a galley build in the south somewhere?
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