Yeah, and quite honestly, if we lose it to a coinflip than so be it. But I would expect it either be gone by then or everyone realizing it is not and starting to think about how best to get it.
[SPOILERS] Serdoa, Ichabod and Ex-Girlfriends - co-starring NH,Bigger and Lewwyn
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Can you show the part of the sheet with the tiles and yields? I don't know what tile 6 and tile 10 are, for instance.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
I don't think you counted the first turn where we move the settler? The sheet starts at EOT turn 0 with 10 beakers into Mining.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Yes, exactly. If you look at the turn times I wrote down before they are already taking this extra turn into account.
Okay so we're actually finishing Henge t41 then, since the game starts on t0, not t1.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Problem with your plan, I think. The FP farm takes seven turns, not six, to complete.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Shouldn't matter. The first chop will still go in the settler in time. The second chop will come a turn late for the worker, but that worker has one turn spare for the road so will finish in time. And the other worker has for the subsequent chops also a turn spare, so will still get them in time.
Apart, I don't think that is the micro we'll follow. What good is a settler when we don't have a worker spare to help it and no improved tile to give to it? Probably rather get the second worker first and the first settler later. Or even a third worker. With just one chop needed for SH there are a few different possibilities I feel.
Ran through it some more. Tried skipping the second warrior in favor of a worker, which seems better but doing a settler after that is too early for Masonry to complete. So I think we aim for two settlers after two workers and find a spot for a second city that will improve our tech rate, probably something along the river to the north which we can have a trade route to. Although there's a river in the south too, so whatever. Something with a riverside grain would be ideal.
By the way Ichabod, you should always create sandboxes with New Random Seed on Reload.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. (May 19th, 2013, 16:38)NobleHelium Wrote: By the way Ichabod, you should always create sandboxes with New Random Seed on Reload. Why? It's good for combat sims, but I think it's nice if you don't have to pay attention to and revert surprise forest growths each time. If you turn off random seed, at least the forest growths (and religion spreads) will happen in the same spots and you can remember to delete them. If I want to test a combat situation I just start a new duel game and set it up in WB. |