Ok, I'll put the pictures up tomorrow, but those settlers should be coming out end-of-next-turn, then back to libraries (by the way, our GNP sucks right now - my break-even is like 15%), and I have a number of whips planned. Settled Hill 70; LAM has troops on the way (did we just beat their settler?), but it appears we have enough defenders. Finally, hooray for Monarchy happiness!
SHAEF
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yeah, I know our GNP is sucking. I'm not whipping anything else for awhile, and after those settlers neither should you. We need to grow our cities bigtime for commerce. Though once we get Currency it will help too.
And you either beat them to settling, or they saw the settler get moved onto the hill last turn and move those units towards us hoping we wouldn't have enough units there to protect the city once it was founded. But keeping a Chariot/Axe/Spear in the city for awhile will keep it nicely guarded, and the Archer from me that's on it's way over there will help solidify the hold on that spot. Also, I'm growing on a couple Libraries right now as well. I know we said the plan was to you doing the research while I fund you, but I still think having some libraries (in Asylum & Big Foot) of my own will be good too. Especially for Specialists, once the cities start growing. Loony Bin is making a Barracks right now, and then will be building Archers. And once Mt Loon finishes the Great Wall in 4 turns, it will also churn out some Archers and stuff. And also more workers as we need them.
Here's a picture of how things are looking over on my side:
I'll be able to do a turn of 100% Research next turn, but then will have to switch back to 0 to get gold again. Over across the water, THH has been exploring the area right opposite me, so we now know what is over there. Based on what he found with where he is right now, I'm thinking we move my eastern planned city 1NW (as I've re-marked) to allow for an eventual city on that PH on the other side. That new spot also gives the Moai city access to the fist in the north and the mine in the west. Though, I did just think of something....putting it where originally marked on the tip of the peninsula would allow for shipping a worker across the water to chop those two forests into making Moai. And then we could put a city on the other side over on that GH, which would give it 4 resources in it's fat cross as then it would also have the wheat as well. My workers are currently doing a combination of tile improvements for cities and also making roads to the two new city spots. Also, WarriorKnight just adopted Caste System. So that means they just got CoL.
THH, when you do your turn with the settlers, make sure you sent the one from Cour south to my copper city, and the one from VR over to my north. That one you can gift to me as it passes through the borders of Madhouse, but the southern one you will need to found the city and then give it over to me. I'm working on roads for both spots to speed along the movement of the settlers to their positions.
For next turn, to get the city settled immediately, this is what we need to do I believe:
Those two workers NW of where the settler is need to move SE (onto the tile the settler is on) and insta-road. My two workers will move NW onto the last unroaded tile to insta-road it. The settler than then move the 3 tiles onto the designated spot, settle the city, and gift it over to me. So basically it will require one of us to log into both civs for those steps. So depending on when the turn flips back to us tomorrow, whoever has time should log into my civ first to make my side of the road. Then log into your civ to do your road and do the settler activities. If it's me, that's the only part of your turn I will do, and then I'll flip back to finishing my turn. If it's you, then do those two workers from my civ and then I can complete the rest. I see over by Walcheran Isle you are mining that forest, which will give the city a chop. The turn that chop comes through, you should put the chop into the Moai. Then you can switch back to the Lighthouse. Then move up to chop the other forest into the Moai. You're gonna want to get the Moai into that city as quickly as possible. What are you planning for builds in those other cities? I see Mouquet just finished it's Granary...are you going for a Library next there? And VR finishes it's Library next turn. What's after that? I'll have my next GP in I believe 4 or 5 turns. Hopefully it will be a Scientist. If it is, I assume we are building an Academy. Where would be the best spot for it? I'm guessing it's supposed to go to THH? I have been curious about something. Is there a major reason why THH has to be the researching civ with me being the funding civ? I know his Financial trait gets him higher amounts of gold, but wouldn't he work just as well as a civ sending GPT over to me for doing the research? Or is there something fundamental about a civ with the Financial trait that makes it a better researcher plain and simple?
THH is most likely building beaker multiplier buildings. Therefore he is going to get more beakers from an individual commence point. Also because he has the time to build those buildings, while you are more likely to be building units than anything else.
EDIT:Also y are we getting The Great Wall?
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
I don't fully understand your first point, since I will also have some Libraries and I've already had the first library before he did. And I'll have my 2nd & 3rd libraries in a handful of turns, while he'll still only have 2 libraries.
As for TGW, decided that in a chat with Old Harry a handful of turns ago. I was able to build it in just a mere 5 (I believe) turns, so we decided it was worth spending the few turns to grab it. That way if someone does decide to invade us, we'll get great generals faster. Plus, it was such a quick build, I couldn't see any reason not to. Also I needed something to grow on with the city in between some workers I had whipped. It'll churn out a whole bunch of Barracks/TotemPole promoted Archers next.
HAK, I did what you said with the settlers (well, the first one; the one from Verrieres only just finished), and will do what you said with the workers and settling next turn. Walcheren chop note noted. As for the other cities, that's what this report will be for!
As for the science civ thing, there's no intrinsic reason it has to be the financial civ, you're right, and we could switch it, though Korea does have the university UB, and as far as we players go, I consider myself decent at teching and less skilled at developing a solid industrial base, while I think you are better at the latter. I know this hasn't really played out in practice yet, but I think it will as soon as the initial phase of SETTLE MOAR is over and I can stop crashing my economy. Which leads me into an important point I want to make: ![]() Guys, I think we need a moratorium on settling in my civ. As I said in my previous post, my break-even tech rate is like 15% on the slider. Seriously, I don't want another city in this civ until my break-even tech rate is 50%, with the possible exception of the western copper site for strategic reasons. The situation is even more dire because of this: ![]() As you can see, every other team has one civ that is prospering economically and driving their research. I think they are accomplishing this through GPT gifts. Perhaps we should think about starting those (my first library completes at the end of next turn)? So as not to clutter this post too much, I'll post the other graphs in the coming turns if that's okay. Here are my cities after ending my turn (so anything can be adjusted). Note they weren't working these exact tiles in the preceding turns. ![]() Verrieres Ridge just finished a settler to send to HAK and will now complete its library with exact hammers in one turn, then give the sheep back to Courcelette (or elsewhere, as advised). What after that? I don't have much to build other than military, which costs money, and settlers/workers, which delay growth, and the former I don't even want. Perhaps we should tech Meditation or Monotheism so I can build missionaries? That doesn't solve the next few turns, though. ![]() Courcelette completed a settler last turn and is back to its library, as well as working on a Great Prophet. It will be able to grow again the turn after next when it gets the sheep back, or stagnate on a second priest if we really want that Prophet. We have a few turns to think about what to build next here. ![]() So this city needs major cottaging, or something. Those coast tiles are only a stopgap. HAK's been gifting me more workers (moar please!); hopefully some of them can get over here in a few turns. ![]() I just whipped a spear (sorry) and overflowed onto an unfinished chariot here. Library now, as shown? ![]() Is the lighthouse here good, or should I move straight on to the Moai Statues? Also, should I emphasize hammers here instead (I switched onto the lake tiles after end-of-turn)? ![]() Typical city-start. The sheep is being improved now. One question will be how to improve the horses, which border LAM. I guess just stack a bunch of units on it, especially spears, while the workers are there. That's what LAM's doing on their side of the fence. ![]() I didn't know what to start on here. Just whipped the granary, as did Walcheren. Last, the front: ![]() LAM's been poking around with a chariot in the north, while another and a spear cover a worker in Rose's orbit. You can see they've settled cities to both north and south of there. My dispositions are an axe and two spears in Hill 70, two axes 1E of it (as a surprise against any infantry attack; should I move them somewhere?), a spear and an archer on the tile with the note to road it (the archer heading to Hill 70, the spear performing tile/zone defence as laid out previously), three chariots on the obvious tile (they can go for LAM's northern city if we desire - should we?), a warrior and a just-completed chariot in Calcar Ridge, and a warrior and a spear in Juno Beach, the latter ready to deal with LAM's chariot if it approaches, as always. Thoughts, especially on the possible attack? And, of course, thoughts on anything and everything else? To recap, main points are 1) economy/pace of settling, 2) upcoming builds, and 3) troop dispositions. Last, thanks to everyone for their patience as I adjust to a full-time work schedule after my lazy life as a university student.
Does it make a difference if I gift the new city before or after HAK ends turn (but obviously during mine)?
For VR, maybe make yet another Chariot. I still need a replacement for the one I lost, and it'd be nice to have two over in my civ.
For Courclette, I think you should not be doing that GP right now. Work that Mine for right now instead. You need that city to continue growing, even if slowly...plus the mine will get that library out faster. You're gonna want to have Scientist specialists anyway, instead of the Priest. Why is there no military in Walcheren? Get something in there, since it will need the happy when it grows in 2 turns. Also, keep working the Lighthouse. Put the chops into the Moai. Then when you are capable to, whip the Lighthouse for the overflow to go into the Moai. For the next couple turns I would work the two water tiles, and when you grow then that extra Pop can work a forest. |