Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Adventure Thirty-eight - Farmer's Gambit - Now Open!

I apologize for the delay in the upload- had to do some site maintenance stuff first.

Adventure Thirty-eight.
Reply

I assume that captured lands (workshops, cottages) have to be FARMED! ?

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Reply

Picked an interesting event to restart my CIV'ing career with Epic 25...
No, I will not report my utter failure bang

Will give this one a try, hopefully with better results.

I have a question regarding the unit number restriction:
Does scouts count as military units?
Reply

I would say, yes. At least I play it like this. Scouts have strength 1.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Reply

mostly_harmless Wrote:I assume that captured lands (workshops, cottages) have to be FARMED! ?
Yes. That probably should have been stated in the rules, sorry.

As scouts are Strength 1, they do indeed count against your military total.
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
Reply

Sounds like a fun map, and fits my playing style...except that I only have vanilla CIV. Now I'm going to have to go pick up BTS to play this one.

And Scouts count? At least it's no barbs.
Reply

Neat concept.

How in the world are we going to escort settlers? One police warrior at home and one scout out exploring means no escort for the first settler. Can we count a settler as a "city-to-be" towards the unit cap? (No funny business like stockpiling extra settlers to abuse that.)

Edit: never mind, now I see "No Barbarians" on the info page. :wink2:
Reply

I PM'd Sullla just to make sure this doesn't fall under the spoiler flag, but according to this the option to vote for UN Diplomatic victory is only possible if the player has less than 60% of the world population. I'm pretty sure this was a change in 3.17. The end game could be a little annoying. Just a heads up, unless someone can think of a clever way around this problem.
Reply

Question about timing, say if we have one city with two units and are building another, on the turn the one being built would complete, do we need to disband one of the units instantly or can we disband immediately first thing on the turn the new unit comes out?
Reply

Checking the 'victory page' and giving cities away until you are under 60% pop is an 'easy' solution
Reply



Forum Jump: