Opening Date: Monday, July 20
Duration: Four Weeks
Map Script: Rainforest
Game Speed: Normal
World Size: Normal
Victory: Diplomatic (all enabled)
No Barbs, No Vassal States
Version: Beyond the Sword v3.19
Ready to be a farmer? Take up the plow and prepare to cover the
landscape with pristine farms as far as the eye can see. This builder's
game tests your ability to "grow" a mighty empire.
There are two primary rules in this game, geared towards the long-running
Civilization strategy known as the Farmer's Gambit.
You must build farms on all flatland (non-hill) tiles. You can do
anything you like with hill tiles: mines, windmills, whatever. All
forests and jungles on flatland must eventually be cleared and replaced
with farms. We're farmers, remember! The one exception to this rule
involves resources: you are always allowed to connect resources
with the appropriate tile improvement (plantations, camps, etc.)
regardless of their location. This is not intended to be a non-resources
challenge. Players are encouraged to research towards Civil Service
quickly, to be able to spread farms beyond freshwater sources.
You are limited to TWO military units per city owned, no more. Since
one unit will presumably be used for garrison purposes, this won't
leave room for much of an offensive army. All units without combat
values (settlers, workers, missionaries, etc.) do not count against
this limit. Naval and air units do count, however. This is a hard
unit cap that makes no distinction of unit type; if you want to
replace your old units with modern ones, you'll have to disband
them, upgrade them, or gift them away. No more than two units per
a final rule, the only corporation you are allowed to employ is
Cereal Mills. It's not the end of the world if an AI spreads another
corporation to one or two cities, but try to minimize this as much
as possible. We're farmers, remember?
This event has custom scoring. SCORING IS OPTIONAL. You are not
required to track your scoring if you prefer not to do so. If you
want to be scored, you need to document (via screenshot or saved
games) all items that you claim for score, in case we call on you
to verify any of your claims. For this game, you can take care of
the scoring with a single screenshot.
one point for each vote cast in your favor in the United Nations
diplomatic victory vote. Your own votes and those cast by other
civilizations thus count equally here; you can run up a high score
through building up your own population, through making friends
with other civs, or through conquering other civs and absorbing
their territory. Or a mixture of all of the above! Note that there
are no variant restrictions on declaring war, although you are subject
to this game's strict limits on military units.
prevent lategame score milking, you must submit your UN diplo vote
score before 1925AD. You may still submit a score after this date,
however you will lose 1% for every year that passes. For example,
a score submitted in 1950AD will subtract 25% from the total. There
is no bonus for achieving an in-game diplo victory.
Food won't be an issue on this map, but you'll need to come up with
some interesting ways of generating production and research. I expect
that the decision between Slavery and Caste System civics will be
a fun one!
Day: Monday, August 17. Reports due by the end of August 18, your