I think next turn their capital will grow and their worker will start to road the tile 1N of scout. They can have a warrior out on T20, so I will move the scout away and ask for peace.
Kurumi can be annoying. He can put his scout on a hill next turn and screw up our micro. We should try to play after him at least to be able to minimize the damage.
Demos. BaII researched some tech this turn.