I've been taking a holiday hiatus on World of Tanks (Clan Wars was suspended over the holidays), and it's been giving me time to catch up on other games (Terraria), or try whole new ones - one of which is Section 8: Prejudice. I picked up S8 a while back, probably during the first sale on Steam, but I've never actually done anything with it until this weekend (thanks to Cynical Brit / Total Biscuit for the recommendation). If you haven't heard of this title, it's a FPS with some very (VERY) mild RPG elements - namely customizable / unlockable weapons with "Upgrade Points" for tweaking your character. It's a fast-paced, brutal FPS, and it's a hell of a lot of fun. Probably one of the best FPS games I've played in a long time. In a nutshell, it borrows lots of good elements from other FPS games, rolls it into a nice shiny Unreal engine package, and drops it in your lap for a dirt-cheap price of $15 (it was on sale this weekend for a steep discount, but I believe that sale has ended). Basically, it's like a smaller-scale, condensed version of Planetside before Core Combat came out. You earn XP by playing, which only factors in to unlocking different mods for your weapons and arsenal (like Incendiary rounds for your Machine Gun, or Proximity Detonation charges for your Det Packs). All guns are unlocked from the beginning, and there's no alternative armor suits - just different color variations that you can unlock. You literally drop in to combat in order to spawn, which lets you "spawn" virtually anywhere on the map (although this is countered by enemy AA turrets). Multiple different "classes" are available at stock, differing only in weapon / tool loadouts and Upgrade choices. In the mode I play, Conquest, you run around the map trying to take and hold various objective points. However, throughout the round (which usually lasts between 20 and 30 minutes), mini-objectives pop up - called Dynamic Combat Missions, or DCMs. These range from escorting a NPC character to a base, to collecting ship wreckage or intel and depositing it at a base, to eliminating each enemy on the map (once). They add a great deal to the flow of combat, and really force fights to outbreak all over.
The whole game is very well polished, at a great price, and definitely worth a look if you're into FPS games. TB has a wonderful video of it that he uploaded recently ("This Is Why We Can't Have Nice Things"), so check that out if you're leery. Overall though, I haven't been able to put it down. It's just very solid, fun gameplay that really gets your adrenaline pumping.
The whole game is very well polished, at a great price, and definitely worth a look if you're into FPS games. TB has a wonderful video of it that he uploaded recently ("This Is Why We Can't Have Nice Things"), so check that out if you're leery. Overall though, I haven't been able to put it down. It's just very solid, fun gameplay that really gets your adrenaline pumping.