CITY REVIEW
*Ivory is connected and Clingmans is at 20fh/t. Probably should have mined one of the riverside grass hills instead, but when I planned things out I was concerned about wasted food. Workers passing through will chop a forest in to the settler next turn (prechopped once on my way to the ivory) to avoid wasting worker turns.
*Granary is in at Newfound and the city is max'ing food just as Silers slows to time its own granary build. The two important floodplains cottages are up, so the Newfound workers are free to road to the next city site. After finishing the Silers granary chop, a lone worker will finish cottaging the riverside south of Newfound. My fourth worker will join a new worker built at Clingmans to chop out the galley for my copper/island city site. The +2 trade routes will be nice.
*Silers grows next turn and will work the floodplains cottages until Newfound can take over. Then ivory to get enough hammers to whip in the granary. I'll slow build a barracks next, storing hammers for an eventual two-whip.
EVENTS
*Borders of Sisu's second city spotted - he probably hasn't popped borders so the sign on the overview map is wrong. I'm going to pop my chariot "Son of Meta" on to the signed hill and see if I can do some diplomacy in a game without diplomacy. If Sisu has left the city undefended or with a warrior or axeman, I might be able to scare him in to a 10T peace. Or not. In any case, I'll have fun.
DEMOS
OVERVIEW