Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[SPOILER] retep can't get enough weed

Barb cities autoraze if they have never grown just like any other city.
Reply

(June 22nd, 2013, 13:29)NobleHelium Wrote: Barb cities autoraze if they have never grown just like any other city.

Just what I was thinking, thanks Noble.

Turn 57.
As always is better if you read tunr 56 first.



I whipp the granary. Now the city will grow ti size four and whip a settler.

Everything else is the same, workers chopping cities growing and the GLH is still being build.


Reply

Turn 58.




Pretty much the same. I'm building warriors for garrison duties. The scout still continue his long journey to tundra probably.


Reply

Turn 59.




Finish chopping two forest and chopping/miming the plains hill. The city grow next turn and will be unhappy for one turn.




MH grow to size four the same turn that one unhappiness disappear, after the warrior finish it will start a settler.




The Scout in case someone wanted to see what he was doing.


Reply

Turn 60.




Switch to the worker. Double whip the worker to put overflow into the GLH. I will still get it in turn 63. Yes I said turn 62 before but after some simple math I realized that I get three hammers short, I guess this is what happen when you don't MM this stuff.

Budhism was found this turn.
I finish AH, picture of the horses next turn, now I'm researching Mysticism because I will need some monuments, plus I could try to go for Mono if I see it necessary.
MH switch from the grassland forest to the clams and start the settler. The clams are now free because I have whipped the capital.


Reply

Workers between turns 59-61.

I didn't take pictures of the workers so I'll try to show you with paint.

[Image: lf6q.jpg]

Red Dot:
Turn 59: Finish mining-chopping.
Turn 60: Move 1W make a cottage for one turn.
Turn 61: Move to the forest grass-hill. Will start chopping next turn.
Going directly to the hill and chopping will make the hammers one turn sooner, and mining+chopping will make the hamers delay to much. This way it fits perfect will the construction of the settler in US.

Green Dot:
Turn 59: Finish chopping.
Turn 60: Move 1SW cottage the tile. Now something that I forgot to mention is that I have already invest one turn in a cottage in this tile. It was one turn before making the camp for the elephants. The worker didn't have anything to do so I put one turn to a cottage in that tile. So the cottage only need three turns to complete.
Turn 61: Another turn into the cottage.

Blue Dot:
Turn 61: This is the worker that I have whipped last turn. He moves 1NW and put one turn into the cottage finishing the thing.

Orange Dot:
Turn 59: Finish chopping.
Turn 60: He moves 1S and put one turn into a cottage.
Turn 61: He moves to the forest, he will start chopping next turn.

Edit: If the directions are wrong someone please tell me.


Reply

Fuc* I missclick the freaking lurker thread. It was just for a split second so I didn't see anything but I think it was better to said something just in case.


Reply

Commodore made this map, right?
Who gave me Asoka of England?
Who put me in this forgotten place of God?

I hate Commodore, I hate the RNG, I hate you all!

Granted I had a lousy day at work but still everything looks so bad in game. A post explaining why I can't win this thing is coming.


Reply

Cheer up alright. It can't be as bad as all that ... can it? You've just build one of the (situationally) best wonders in the exact situation for which it shines! Look at all that water on the map where virtually every city will be coastal. You have a couple small islands that you can reach easy for early 2C TR's, and at least one (the easiest and quickest) has Fish and shares rice.

Asoka might not be the best early game leader, but later on he's at least decent. ORG lighthouses will help early, and SPI is powerful once you unlock more civic options. You can time your whips on rotations to make 50% use of Caste WS hammers and specialists, Hop back and forth between Nationhood (while saving gold) and Bureaucracy (while researching to boost your academy), or duck into Pacifism quick to generate a GP which you then use to pop a GA or bulb a key tech, etc, etc. I'm sure there are more SPI tricks that I haven't even thought of crazyeye

You also have no close neighbors to worry about early land wars. Late game naval stuff might be annoying, but as long as you win before then that's not an issue wink
Reply

(June 24th, 2013, 17:36)retep Wrote: Commodore made this map, right?
Who gave me Asoka of England?
Who put me in this forgotten place of God?

I hate Commodore, I hate the RNG, I hate you all!

Granted I had a lousy day at work but still everything looks so bad in game. A post explaining why I can't win this thing is coming.

lol thumbsup
Reply



Forum Jump: