Posts: 7,658
Threads: 31
Joined: Jun 2011
Perhaps I need to revise something from the previous report. Looks like Molach took a city from Suttree, but not the one he just built. According to Civstats Suttree lost 3 points and Molach gained 3 points. So that's a city size of what, 2 or 3? I don't remember. But it wasn't a new city that would have autorazed, and it wasn't a 2 point size 1 city. So good, people are fighting!
Posts: 5,455
Threads: 18
Joined: Jul 2011
T70
I played the turn, mostly, but I haven't ended turn yet, as I have a production question for you.
We can 2-pop whip the galley now, or, we can wait a turn and get more overflow into a worker. Or, we swap to a worker now [HF works Deer, 2x cow, mine (16h) T70 and 2x cow, mine, cottage (swap deer for cottage) on T71 +13h, 29/60], 2 pop whip worker T72, overflow to complete (?) galley. But, we probably need to get the galley out sooner than T73.We'll need 6t to land the settler on stone/bronze.
So, do you want to just whip the galley this turn and overflow into a worker? More efficient to do it the other way around, but we need the boat in transit. We'll finish Masonry a turn or so before we found the city and then we can get started lining up chops with the two workers in our northern cities.
Also, I've positioned a chariot 1N (renamed Unblooded for reference) so that it can cover the chopping worker at Tyler but also embark to accompany the settler to the stone site. Or bronze. We should examine both possibilities. What do you think about the proposed whip in HF? Let me know and I'll finish the turn.
Posts: 5,455
Threads: 18
Joined: Jul 2011
Posts: 7,658
Threads: 31
Joined: Jun 2011
T71 - I played the turn, don't feel like doing a full report for now. I was talking Dad through the turn and not paying close attention while I played it and had the wrong cell highlighted in your spread sheet, so I screwed up some of the worker moves. More than likely if I wasn't using the spreadsheet I wouldn't have made the mistake but oh well. We're a turn delayed getting a forest chop at the Boathouse now.
I rolled the turn and moved our work boats for T72 and did the worker moves as well, haven't moved scouting units yet. The wounded sentry chariot healed on T71 and is well enough to resume scouting on T72 wherever you want to send him. Probably NW/?? for him. The chariot along the east coast can go SW this turn and then SE next turn to find Sisu's 4th city, where he'll build the Colossus when he gets around to it.
I'm wondering if other people aren't going after Masonry now, looking at the recent GNP graphs. It could be Writing too, so if you feel like checking for Masonry however you do that go ahead.
Maps from T71:
South
North - Yay, found Clams. In the wrong spot. If we settle on the stone we'll have zero food in that city. The only way to get both clams in the city is to settle on the one useful food neutral tile on that island, on the grass. Boo. This map hates us.
Demographics - looking awful here. This is at 100% science on Masonry. Oh shit, average GNP with double prerequisites.
If you think that's sickening, wait until you're in game. Have a look at the land around Sisu's second city again (Oracle/holy city. Yeah that worked out well for him -- that city is going to be a commerce city on steroids).
Posts: 5,455
Threads: 18
Joined: Jul 2011
T74
I suppose Sisu doesn't trust us with his workers. I see a chop going in. Forge --> Colossus is Xenu's guess. Who else has a guess? I think I agree with Xenu here. Also, note the Buddhist spread here. Could have been a missionary, I suppose. If not, that's a mighty convenient spread.
The city raider I barb warrior is gone. Either someone is hacking at this city from the other side, or that barb is out for conquest and plunder.
Our lands, such as they are, and surrounds. So much jungle. Whip the boathouse next turn for the granary. I put Tyler on a chariot for lack of a better plan. We have 2 hammers into a barracks there, but we don't need it. I'd like this city to grow for now and then whip out a settler. We need that rice/cow/clam spot settled, as it's actually a good location without reams and reams of jungle. Also, a chariot at HF. We could use a barracks there, but I'd rather have the unit for now. We're a bit thinly spread with so much exploration going on.
I'm guessing this is about the bottom of the barrel for us.
Posts: 5,455
Threads: 18
Joined: Jul 2011
T75
I've played the turn for us. Here is a picture dump. Xenu, you can give a state of the game report if you want. My opinion is that Slowzantium is overrated.
Scouting:
Cities:
F9/stats:
Posts: 5,455
Threads: 18
Joined: Jul 2011
Posts: 5,835
Threads: 51
Joined: Apr 2012
What plans do you have for the Prophet?
Posts: 5,455
Threads: 18
Joined: Jul 2011
(June 28th, 2013, 20:45)Cornflakes Wrote: What plans do you have for the Prophet?
Maybe bulb a religion. I haven't investigated yet, tbh. It isn't like we can tech very fast here. And we're past the point (I think) of settling him being a viable option). I think we can tech writing and bulb theology safely enough.
Posts: 13,214
Threads: 25
Joined: Oct 2010
I've decided to dub you guys The Angry Brothers. A certain other pair shall be called The Micro Brothers.
|