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[SPOILERS] There Can Only Be One Suttree - French Fredrick - LOL, Sut?

Just a post to to get this on the record:

Note that Sisu double-moved this turn. This isn't his fault (probably unintended) and I don't think he received any benefit, but our forced peace expires next turn (t77) and I had counted on moving first in order to scout Sisu's horse city site. This has been the customary split (except when Sisu is last-first to move) for the last 20 turns.

I considered pm'ing Sisu or posting a general reminder in the tech thread to watch turn splits, but I think both options would have unintended diplo consequences. So instead, I'm posting here.

I moved second t76. I will move first t77. This allowed me to scout Sisu's horse site (indeed it looks like he will settle t78) without the possibility of my chariot getting killed if our peace is not renewed - he has his worker/settler covered with a spear.

This is not a double move on Sisu, rather it is me maintaining the turn split that has been in place for some time.

Just wanted to get that down in case Sisu logs in later this turn, sees my chariot, then wonders why he doesn't get a chance to kill it next turn.
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GAME ON!

Now that I have metal connected/the east fully settled t86, I did not re-declare and renew peace with Sisu last turn.
Sisu settled his horse city one tile west of expected - perhaps I can nab those northern forests. He used the spear to cover the worker connecting the horse, so I moved in.




I logged back in after Sisu's turn and found he had retreated the spear and offered me peace. Did he leave the worker on the horse tile? Perhaps trade the chariot for the worker.

I declined the peace for now. I still might get some use from a peace treaty while I chop out my northern forests, but for now I can delay.

Not much else to report. Since I don't need the GS for mathematics until t80, I switched tiles at Newfound and will grow next turn just as the library whip unhappy wears off. The capitol is pumping workers and settlers. My first axe is in next turn. Infrastructure and growth.

To the west, I found some more silver. There is a great border city with Oxy just south of the sheep - I can fort to the NW giving me a first strike but denying Oxy the same.

DEMOS
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OVERVIEW
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I assume you're moving the marble C then?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(July 9th, 2013, 20:57)Commodore Wrote: I assume you're moving the marble C then?
Haven't finished exploring so just leaving the signs. Marble is more important, I think - though still hoping to find some more food.
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Sisu offered peace and moved two workers and a spear on to the horse. I assumed this meant he had reinforced the city with a second spear, but I declined the peace to confirm he wasn't bluffing me. Indeed, he brought in a second spear, so I retreated and re-offered peace; he accepted later in the turn. One more peace to chop, then I think we'll have to live with the uncertainty.

My borders will expand in the next 5-6 turns and the peaks should give me excellent visibility north.

Sisu revolted to Buddhism this turn. I believe his GNP is rival best - I saw ~100 before the revolt.

GS was born. Bulbed math and immediately chopped a library at Charlie's Bunion. I'll generate another GS for a golden age ~t100. All forests will be chopped in the next 20T.

CITY REVIEW

*Clingmans Dome - building a settler T83 for the eastern hammer site. Will grow in 1T just before I revolt on T84, then build some workers to chop forests and prep the backline commerce site before the golden age so I can pop borders for the fish with an artist. I hope to pop borders in 4-5 cities with the golden age.

*Newfound Gap - I think I can get out another worker before I grow. Worker will relieve some pressure from Clingman's so it can grow to generate a merchant during the golden age.

*Silers Bald - will whip a worker to chop axes, then build axes.

*Charlies Bunion - as noted above, library and scientists and beakers while Newfound grows.

*Fontana Dam - growing. Queue is lighthouse, chariot, settler.

*Mount Guyot - everything gets chopped here: granary, lighthouse, library, garrison.

DEMOS
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Dotmap to the west has changed from below. Have to see what Oxy does.

OVERVIEW
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OK, so I'm in the habit of playing the game on a little netbook while doing other stuff. Log on for this turn, move some stuff, start some screenshot scripts, back to work jamming away to the classical era background music. All of a sudden, HOOOONK, frikin' wetbandit declared war on poor Azza and GAVE ME A HEART ATTACK. Should have killed your stupid vodka missionary.... grumble, grumble.

Anyway, just prepping for the revolt to Hereditary Rule t84. Settler out next turn and two more workers whipped. All that can will grow into unhappiness. I have research visibility on Sisu - he's saving gold and is parked on Writing. Mucking around with the tech tree suggests that the classical tech he researched recently was iron working.

It's fun exploring again. Oxy has incense.

Oh, and BBX got the pyramids. Poor Sisu - why did he build the Oracle again? To annoy me with culture, that's why rant
Russia and Byzantium need to fight more.

DEMOS
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OVERVIEW
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Triggered the revolt to HR. Still chopping. Found a barb city. I'M IN THE SIZE SEVEN CITY CLUB dancing

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DEMOS
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OVERVIEW
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Where to next? Both settler and tech wise.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(July 13th, 2013, 11:20)Commodore Wrote: Where to next? Both settler and tech wise.

CoL next. Eastern hammer site t86. Settle at least the marble and the reachy western wines city by t100. Maybe the eastern maoi site as well. Resources are being diverted from horizontal expansion to vertical both for cottage growth and in preparation for a t100 golden age to bash out all my classical era infra goals : religion/academy/currency/metal working.
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