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[SPOILERS] Dhalphir PB13

LEADER/CIV:

The process voted on to use for leader/civ generation is as follows:

Quote:Day 1 - generate 17 random pairings and post in team threads. Team responds yea or nay. Yea leaders/civs are removed.
Day 2 - repeat for all nay teams. Again, yeas are removed.
Day 3 - double nay teams are auto-assigned

Your first generated Leader/Civ combination is:

Mansa Musa of America

Please state in bold in your thread whether you want to keep or reroll this combination. If you do not keep it, you can have up to 2 more combinations generated for you.
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(July 15th, 2013, 15:56)Serdoa Wrote: Well, that escalated quicker than expected lol

But seriously, I guess Krill doesn't want to play with those many players? I'm sure it can be found somewhere in the sign-up thread for PB13, but I can't remember why these settings put him off. Krill if you read this, care to enlighten me?

Oh, and also I obviously won't go on to do the ratings before we are not certain on all teams. But I think my chances have suddenly taken a leap upwards wink

I've played so many games of CIV there are a bunch of leaders, civs and traits I just don't care for playing, so a random leader game is pretty much a deal breaker for me, even with 2 rerolls. Sure, you guys might find it interesting but for me it's like being stuck in ground hog day. And after generating so many big and small map scripts I've come to the conclusion that I don't want to risk playing a random map no matter how many map makers look at it and tweak it: It's just not fun to me.

Ultimately I'm a person who wants to experience new things, new map scripts, new leader/civ combinations, play new strategies. Random leaders and replaying the same map script every single PB is perhaps the closest thing to civ procrastination I can think of.

But Serdoa, thank you for the offer to ded lurk you. Maybe in the future sometime, I would enjoy that. Here I fear I would take over the game or be an infuriating back seat player, so to speak.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Thanks for your thoughts Krill. I'm a little bit sad that you won't play but I see you have very good reasons for it. I had similar thoughts regarding this game, though because of the amount of players. With 17 players I fear there will be drop-outs, players that don't want to play on when they can't win anymore (or just feel they can't) etc. Ultimately I decided I would still get some good fun out of it, but I can see how I would feel differently if I had played more games - or if we had stuck with just random leader/civ and I would have gotten IND yet again.

Still, I hope at some point we will play in the same PB.
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(July 15th, 2013, 16:14)BRickAstley Wrote: Your first generated Leader/Civ combination is:

Mansa Musa of America

Ok, some thoughts on this draw.

Leader: Mansa Musa (FIN/SPI)

FIN was weakened a bit in RB-Mod, by not providing its commerce-bonus on riverside-tiles. But if you get a start like I did in PB8 it doesn't matter. I mean certainly we will have a few riverside-tiles most likely. But not getting the FIN-bonus just means that they are as good as for everyone else. But every non-riverside tile - and normally we have more of those - is better if cottaged. Also it "allows" to farm those riverside tiles instead if necessary, after 6 turns it makes no difference if it is a riverside grassland or a non-riverside grassland. I think that should help with growth.

Also it received +100% production bonus on Banks and Banks are buildings we will want in quite a few cities certainly, because they are just amazing for their hammer-cost. With the normally rather low production of cottage-cities this is actually quite helpful I feel.

SPI on the other hand wasn't changed in RB-Mod and with the changes done to the other traits is widely regarded as a top-tier trait now. I said quite often now that I would rather not play with it because I feel one has to be good at the game to use it well and I'm not.

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Ok, and I stop now, because I am talking with my ded-lurker right now about our draw. I'll probably post the chat afterwards if he does not mind (and I find out how to copy/paste it)
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Who's your ded-lurker? I don't see someone saying they were earlier.
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(July 16th, 2013, 14:00)Serdoa Wrote: I feel one has to be good at the game to use it well and I'm not.

I doubt that is a widely held perception.

Darrell
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@BRick

Ok, we keep our draw.

@Darrell

I know, but SPI is something that you really need to take care of and learn how to use it. There is more to it than just "switch Civics from time to time". The necessary micro-skill to set all your cities up in a way that they for example reach at nearly the same turn the treshold to whip their produced unit/building, so that you just have to switch into Slavery for 5 turns and can switch back out isn't easy. I'm certainly not good enough at that.

As for my ded-lurker, see the chat:



Serdoa: Ok, so, PB13: I guess you saw the draw we got from BRick?
Seven: yes, my first thought is spiritual is very good, probably the best trait, but the rest of draw I am not sure about
Serdoa: funny, I thought similar, but for the whole draw. I know SPI is regarded as a top-tier trait now, but I'm not sure I can use it effectively tbh
And FIN is not bad I think, even with the changes. But if someone else has many rivers it won't provide much of an edge to us.

Seven: well I just looked up america in the mod, and it's actually not bad
grocer UB that's worth +1-2 extra happy, and rifle UU with some free promos

Serdoa: No. Minuteman is nice (Guerrilla 1 especially) for defense. But grocer UB has the issue of actually building it. But with FIN and SPI (+25% gold and merchant-slots) it might actually be worth it. Especially when it adds happy as well. Definitely better than BTS-America.
Seven: yeah
Serdoa: Actually I think we got a pretty good draw. I don't think I know how to use SPI effectively, I certainly will need help there. But FIN is easy to use and the change does at least give you the option to farm riverside-tiles instead and just cottage the non-riverside ones without losing out on commerce (well 6 commerce lost actually).
Seven: oh good point, that's a nice benefit, as it leaves you in a better position for GA boosts
Serdoa: And for the civ, I don't think there are really good ones to draw anyhow, except for India (FW), Inca and maybe Zulu (Ikhanda). Everything else has just nice stuff that isn't all that different to America.
Seven: and of course there is always the water tile bonus
Serdoa: yes. and that bonus adds up. If I look at PB8, I would have easily had 100 commerce more if I had that bonus on water tiles
Seven: thinking about how to use SPI, I just had another thought
this is a big game
many people won't get religion
at least, of their own
so I guess SPI is a little riskier, kind of like taking IND in a pbem when 2 others already have it
and of course techs will be expensive on a big map, so missing a religion would be quite painful

Serdoa: hm, thats true. We start with Agri / Fishing, so we are also not close to a religion.
On the other hand, I do feel we are able to get a religion if we really want to. Not Budd, Hindu maybe, but Confu I think can be done.

Seven: ok
yeah, it's not like anyone is going to oracle something other than MC on a watery map like B&S

Serdoa: yep. And I think we can assume that quite a few teams will try that, because getting Colossus and MC would be just so great. And while they are distracted there, we go straight via Maths to Currency and CoL (do we need anything else than Writing for CoL?)
Seven: no
but I do suspect that will be too slow
since neither math nor currency is needed for CoL, and religion will be scarce
and of course caste system is better

Serdoa: Hm.. second, I have to look-up what we actually need for CoL
I hate not having my normal computer with me...
ok, so PH and Writing. That's doable I think. Depends all on starting location of course.

Seven: yeah
[color=red]Serdoa: Thing is Seven, I don't think we can roll something better, even if we assume that we don't get a religion of our own (and if thats happen there still is the possibility of spreads)

Seven: yeah I doubt it too
btw, for me I think the best combo I can think of would be saladin of sumeria

Serdoa: I guess I would play that too wink But I'd rather would like to try AGG/PRO Toku of Zulu or some such. The reduced maintenance + the maintenance reduction via Ikhanda should help late game and PRO helps early game. Maybe HRE or something like that instead for nearly no maintenance costs at all? Could be fun on a big map
Seven: oh yeah, zulu is really good
that would be fun

Serdoa: but I doubt we'll roll that. And with 17 teams we most likely wouldn't even get it in a snake-pick. frown Oh well. Anyhow, I'll let BRick know that he can lock our draw in.
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It does require a lot of planning ahead to use properly, and you are more of a macro player, but I bet you'll still get a lot out of it smile.

Darrell
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Serdoa, if you and Seven can't handle a civ effectively in an MP environment what hope does anyone else have?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Serdoa and Seven? That's a mite scary. scared
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