I think you need to enable the flying camera in the .ini file, then I think it's CTRL+F or ALT+F or something.
Pink Dot IT Office - Email and technical issues thread - All welcome, all the time
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Say person A makes their moves and finished their turn but leaves a few units unmoved. Then person B comes along, maybe attacks a unit somewhere. Then after that attack, person A uses his unmoved units to take out the weakened attacker. To me that seems contrary to the spirit of the rules, which is trying to keep us playing in turn rather than simultaniously.
What I've been doing so far is that I don't move any units or apply any promotions until ZPV moves. Then when I see he has ended his turn, I assume I'm free to do all my moves. On occasion I end turn before realising that there's a promotion I forgot to apply or a unit I forgot to move so I check civstats, see if Rego has logged in since I moved and if not, I allow myself to make those changes. But once Rego starts moving his units, my turn is over and I can't do any more moves or promos. Although I think city and empire management including citizens, builds, research and whips can be done at any time. Basically, I think that clicking end turn is the flag that says the next person up is now free to move, but your not prohibited from changing things until the next belligerent actually starts playing, which should be judged by his/her civstats login. The rules may not be clear but this is what I believe to be the spirit of the rules, so that's what I'll live by until told otherwise. (I like this way because it encourages reasonably early 'finish turn' clicks and gives a bit of leeway in a situation where it doesn't hurt anyone.) This is a nice community with reasonable people which is why I'm playing here. We trust each other not to look into other people's private threads. I feel I can trust everyone not to lawyer the game and just play nice. And I've found it to be true so far with Rego and ZPV. Oh and I don't think the 9 hours rule works at all. There are no slouches here we need to regulate against but we all have real lives and schedules to work around. And we've done it pretty well... very very few turns have actually gone past the 18 hours. So my opinion is, forget any type of 9 hours rule. Just play in turn. And if that means prolonging a turn now and then during multi-belligerent wars, then so be it.
It's CTRL+F (or maybe CRTL+ALT+F?) but you have to change allow flying camera in the ini file from 0 to 1 before you start the game.
In times of war I believe people should move all of their units and hit end turn in the same log in. sooooo Wrote:In times of war I believe people should move all of their units and hit end turn in the same log in. Not possible for pairs who are communicating during a battle, while scouting, or various complex turns, unless it is one long login... Krill Wrote:Not possible for pairs who are communicating during a battle, while scouting, or various complex turns, unless it is one long login... I seem to remember that more than two of the Realms team managed it on multiple occaisions...
*shrug* I wouldn't have originaly created a double move rule as stated in the Poly DG, that didn't really work as intended. Such a rule is abusable in the sense that it's too vague, and peoples opinions may vary on if someone is breaking or bending the rule. As people have stated the community is reasonable, and placing possible stresses probably isn't wise. What happens if someone stays logged in the entire turn for instance, or someone gets kicked by lag, then the next player plays the turn etc etc.
Really wouldn't want to see the arguments that could flare up there, not when the game is going to so well already. Dreylin Wrote:I seem to remember that more than two of the Realms team managed it on multiple occaisions... That's true - during the "cold war" I played the entire turn very early. However it really wasn't the ideal way to play civ on a team. I understand the type of double-move rules Krill and I like don't offer structure and clarity, but they keep the game moving. Rather than lengthening the turn, I'd rather players at war agree on their own to move in a certain order. Otherwise, I think the 9 hour rule is sufficient. Yes, it does allow for a legal double move, but that is open to both sides. Dreylin and Krill can both move early in turn X and then be logged in as the turn rolls over to X+1. I'd rather have that sort of chaotic system than an enforced turn order that slows down the game. Plus, I'd hate to be forced into moving early or late when it isn't tactically beneficial. I'd rather take my chances watching the game clock and being ready to log in and play. Also, I know we all have lives, but for anyone on a non-civ PC that still has the internet and administrative rights, RealVNC (http://www.realvnc.com/) is for you. I used this program to play all of my turns, on time, which no pauses requested, on a team of one while traveling to Europe and back. sunrise089 Wrote:Also, I know we all have lives, but for anyone on a non-civ PC that still has the internet and administrative rights, RealVNC (http://www.realvnc.com/) is for you. I used this program to play all of my turns, on time, which no pauses requested, on a team of one while traveling to Europe and back. I can't believe somebody else has used this program...it is great . UltraVNC works very well also.
flying camera is Ctrl-Alt-F and it does need to be turned on in the ini file.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Making public the agreement between the Lins and the Winnepeg Hedgemony, WH moves first in the turn, Lins second, movement, promoting and upgrading limited to each teams' section of the turn. We'll definately try to keep to the 9 hours window, so long as it doesn't start at an absurd part of the night.
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