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Yeah my interest in this game is pretty low at the moment with the huge gaps between turns before. Maybe I'll be able to get back into paying attention mode soon.
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Zak built the MoM, Boldly the GLib, and Ichabod went golden. So did I.
Didn't realize quite how expensive Pacifism would be. Let's hope it's worth it.
I hope to exit the GA in Theocracy and Merc, which means I need to 1-turn Feud, Guilds, Banking, Mono, Theo. Then HBR on the last turn of the GA for knights.
I have to run.
Posts: 13,563
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Joined: Oct 2009
Posts: 13,563
Threads: 49
Joined: Oct 2009
Zak has knights and both his neighbours are in caste system.
I have to run.
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You're not also a neighbor?
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(August 5th, 2013, 17:13)Commodore Wrote: You're not also a neighbor?
I'm one of the two. Boldly is his neighbour too but they don't share a long border. Boldly is in slavery IIRC.
I have to run.
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Ah, gotcha. What's your path forward/plan?
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Depends on what Zak does. I have guilds but still need hbr for knights. I teched Banking t116, and the hope is to tech Mono t117, Theo t118, revolt on t119, last turn of GA, to Merc and Theo, and tech HBR t119. Then build some knights and probably fight with them, although I should be in a decent builder position too. I'll get two GPs too, but the odds are mixed so I'll have to wait and see what to do with them.
If Zak invades now I may have to grab HBR and Mono and forego Theo. And maybe enter Police state. The next few turns will be interesting.
I have to run.
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Zak didn't invade this turn, phew. That means my golden age is going according to plan. Papa should be all set to starve down one size this turn and pop a GP. Oh wait...
Those units came on a navigation II galley. Bah.
I have to run.
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Well, it's the rule of 2: two defenders are infinitely better than one defender.
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