I found "my cooper". I hate you Brick. A lot. Really. This isn't joke.
I'm going to mess WillianLP because:
He is closer. If I kill him I hope that he gets to hate Brick as much as I do.
I wonder how many axes I will need.
(August 13th, 2013, 21:16)retep Wrote: I found "my cooper". I hate you Brick. A lot. Really. This isn't joke.
I'm going to mess WillianLP because:
He is closer. If I kill him I hope that he gets to hate Brick as much as I do.
I wonder how many axes I will need.
Where's the copper located, do you have a picture?
I don't know what the others guy are saying but I just want to tell here that I want to kill WillianLP if only Bacchus kill my scout, that would be enough coverage for a surprise attack to WillianLP.
Lost an spear against a warrior at 80% odds
Bachus has lost a worker and a city and is using the strategy " a thousand warriors are better than an archer"
Willlian continues to build a lot of units despite the fact that not only I haven't really attacked but I haven't show any units near his borders, paranoia must be very high over there.
At this point the three of us has lost any chance of winning, though my position is not as bad as I though it will be.
Are you guys in a state of cold war or in a settling race? Do you intend to war when the treaty expires?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(September 1st, 2013, 21:12)Merovech Wrote: Are you guys in a state of cold war or in a settling race? Do you intend to war when the treaty expires?
I guess is too late to respond this but is just all psychological warfare over here. WillianLP has spent 130% more hammers than me building units, and won nothing with that just slow himself down,this was my plan from the start since I never actually plan to attack him, I just wanted the he wasted hammers in units. I bet this was all possible thank to mindy.
Anyways is so annoying having to play after two guys since pretty much the beginning of this game, I always ended holding the turn
Hey lurkers question here:
Me and Bacchus made peace. Can I move before him now? Or should I still moving after him?
I mean I have no intention to do something against him, but you know if I could move before him and after WillianLP I would be able to play my turns in a reasonable time. Oh well I guess is just wishful thinking.