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[SPOILERS] Team Unpronounceable Unicode Symbol: True Grit

I have some bad habits regarding workers that I need to change in that case.

Is it terrible to queue workers because it creates a possibility that the worker is neglected/forgotten in the grand/micro scheme?
Sisu Wrote:You go to Civ with the BFC you have.
Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."

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It's a bad idea because plans change a lot and workers are integral to pretty much any plan in the game. Some people cancel all worker actions every turn, I don't generally do that but I never queue up commands for workers. I do however put down copious signs to remind myself of what the current plan for every worker is.
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Does the worker task remain even if the worker is moved away one turn before completion?

Ex: Road takes 2 turns, worker uses 1 turn on road, then shifts to another task on same tile to create a pasture that takes 6 turns to complete. Worker finishes pasture. Does the road then take 1 turn to complete?
Sisu Wrote:You go to Civ with the BFC you have.
Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."

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(August 29th, 2013, 20:32)Halvgud Wrote: Does the worker task remain even if the worker is moved away one turn before completion?

Ex: Road takes 2 turns, worker uses 1 turn on road, then shifts to another task on same tile to create a pasture that takes 6 turns to complete. Worker finishes pasture. Does the road then take 1 turn to complete?

Yes.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Ah, I can see that working to the player advantage/tactic in a number of ways.
Sisu Wrote:You go to Civ with the BFC you have.
Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."

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(August 29th, 2013, 20:37)Halvgud Wrote: Ah, I can see that working to the player advantage/tactic in a number of ways.

It is the essence of good worker micro and high level play.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I believe I have never used workers to this level of advantage. This may help elevate my game.

Ok. I'm going to get some much needed sleep now. Will continue tomorrow. Have a good one.
Sisu Wrote:You go to Civ with the BFC you have.
Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."

Reply

I like the way this thread has gone in the last three hours. Halvgod, this kind of information and advice in a spoiler thread is totally normal for a greens game and I hope it gives you inspiration to ask more questions.

Sorry to hear about your southern army but it was inevitable. You can look the Combat log to see what he attacked with, likely he only lost a couple catapults.

Good job getting peace with two of the three (right?) enemies, keep making units at maximum speed! Did any of the copper begs work? Axes and spears If they did!

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I will most definitely ask more questions.

Already have one, about the turn order. As I see, I am after suttree in the war, with the other wars being ended for now. If suttree moves early in a turn, can I log in directly after he has finished his turn, even if one or two other players are ahead of me in peaceful moves? I believe suttree was #3 login earlier today, but had no time to ask then.

Logging in now... Suttree has accepted peace! Does this mean that I can log in earlier if possible/available the next turn?

I have a Wine for Horse deal with Wetbandit. Copper+Crab from Oxy. He has not logged in yet. I have one axe ready with another complete next turn.

Quote:The butcher's bill on the Southern army:
Suttree units killed: 3 catapults, 1 axeman. (1 of 4 catapults managed to withdraw)
Sisub units lost: 9 Axeman, 3 chariots, 4 spearmen.

Ok, so I have 2 turns left on Construction. I am thinking Archery(2t) followed by Feudalism(20turns at 80% slider with +1g/t) as the best available techs at the moment. Better defense is good, right?

Available choices at 80% slider:
  • Horseback Riding (7t)
  • Code of Laws (8t)
  • Calendar(9t)
  • Drama(9t)
  • Alphabet (9t)
  • Compass (12t)
  • Theology(15t)
  • Music(17t)
  • Machinery (20t)

Now, on to the overview:

[Image: 301h8ox.jpg]

Blast. BGN has a settler in Yfen Kato, the coastal city he sniped. There is neutral ground 3 tiles down where he may plop a city without worrying too much about me, fencing me in. Retep has a galley close to the coast as well, unlikely to have units on it, or I think he would have moved them on land. I moved the galley, now renamed The Flying Russian, and spotted the ruins formerly known as Standing..

[Image: 1195ac4.jpg]

I may be able to move a couple of tiles up along the coast of Retep before being halted by his borders. I intend to try for open borders, though he may most likely decline after my settler move earlier. If he says no to OB, I will try to get OB with BGN, failing that I will send an OB query to Suttree. Of course, they may all decline but the worst that can happen is a simple 'no'. Well, of course the worst that can happen is that war is declared with the intent to get my head to adorn a spear in public view. I do hope that does not happen as I am quite attached to my head. shifty

Checking the espionage:

[Image: 2vryjvo.jpg]

I moved it to focus on WilliamLP as he is third highest on the score and I can get his graph in 4 turns if he does not move his esp against me.

I now have a single worker left, renamed Sogic Lense.

[Image: 2r5zr05.jpg]

There is forest that I can chop, but is this the best course for my worker? I could move it southward to the mine destroyed by Suttree, to rebuild it. Ceiliazul, what is the best move I can make at this point? Chopping walls seem...wasteful. I can build walls in four turns normal or 1 turn whipped. Wonders are also low on the agenda at this time. Best move would be rebuilding the Copper resource so I don't have to rely on outside help for that.
Sisu Wrote:You go to Civ with the BFC you have.
Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."

Reply

Yay peace! Reading on...

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