|
[Spoilers] Fintourist and Old Harry have nothing to see here
|
|
I'm heading off now - I think you might need to log in when the reload happens and switch the build in Bay of Pigs to be a barracks. Cheers...
Oh, and my attempts at a t65 plan: Plains Cow city Rice city There are some cottage turns mixed in here, so Bay of Pigs has grown at a different speed in the two scenarios...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Have you got this turn Fintourist? Only 8 hours on the clock...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Turn 47
Our slow train keeps going forward.. I whipped the settler as planned and our work boat had time to reveal a new source of jungled dyes. Our demos are as bad as ever: While I'm trying to recover from a crayfish party I might as well give a try with our sandbox.. (August 31st, 2013, 13:40)Krill Wrote: What is a crayfish party? It's quite a common tradition in Finland and Sweden that in the late summer when the crayfish season starts, companies/families/some other groups orginize a crayfish event. In our case it includes eating crayfish, singing and drinking way too many shots of alcohol (always when a song ends).. If you google it you'll find images that are close enough. But just to be clear, we were not using silly hats.. That's I guess a Swedish thing..
Ok, here is my idea of how our T65 could look like:
This is a very different approach compared to your last posts in the sense that I prioritise the speed in getting our cities 4 & 5 up and thus delay infra builds. IIRC correctly, City D gets founded on T58, and City E will be settled on T67. I also have one more worker (5) running around doing stuff. My gut feel just says that granaries are important and we will need them already yesterday, but we want to get new functional cities asap. I can and will provide detailed micro instructions related to this plan, but what are your general thoughts on this? Granaries will be next, I promise! ![]() EDIT: And here is the save if you want to take a closer look!
I just don't know how to value granaries against the earlier cities...
I guess each city turn earlier is worth ~7 foodhammers and two commerce, while the granaries are worth the no of food they save if we build them before the settlers. It sounds like settlers could be better right now, but I wonder if we should ever build granaries in that case... Can you try to get a figure for that calculation?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld (August 31st, 2013, 18:17)Old Harry Wrote: I just don't know how to value granaries against the earlier cities... I'm not totally sold that this is the right way to quantify the benefits, but I don't have yet a better proposal. I'll provide some kind of comparison and T48 report in couple of hours!
|
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |

I'll provide some kind of comparison and T48 report in couple of hours!