September 14th, 2013, 11:06
(This post was last modified: September 14th, 2013, 11:07 by Old Harry.)
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Turn 61
Okay. What did I ever do to the RNG? Brick, can you pass on my deepest fury to your mate. I wish I'd done that cottage where Fintourist suggested... I moved the workers to the copper and forest, then noticed that the tile allocations had changed so we're growing Bay of Pigs quicker - did you change these? They are different to what I have on the micro sheet, but look like good choices. I haven't had time to do any testing I'm afraid, the demogame is pretty busy right now.
Lunch moves and reveals nothing - I think NE-NE or NE-E next turn will reveal most, but will leave him vulnerable. Do panthers move onto desert? It's possible that just moving one tile next turn will let him be on a forest the turn after, we will have to see...
Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 14th, 2013, 11:10
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Sorry to be a ball ache, but I'm going to need a concise and thorough plan for when you guys leave and I take over.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 14th, 2013, 12:54
(This post was last modified: September 14th, 2013, 12:59 by Old Harry.)
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(September 14th, 2013, 11:10)Krill Wrote: Sorry to be a ball ache, but I'm going to need a concise and thorough plan for when you guys leave and I take over.
Thanks Krill, but Fintourist changed his plans and isn't going away now so we don't need you (well that's debatable, we obviously need something, but you know what I mean). I dunno how thorough I could be in any case...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 14th, 2013, 13:07
Posts: 23,428
Threads: 132
Joined: Jun 2009
Really?
Thank god. I have to write an essay and presentation for Wednesday, so the less to distract me the better
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 14th, 2013, 15:46
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(September 14th, 2013, 13:07)Krill Wrote: Really?
Thank god. I have to write an essay and presentation for Wednesday, so the less to distract me the better
Yeah, thanks Krill anyways! Don't worry, I might get problems with my schedule and then I'll PM you and give detailed instructions and x100. But everything should be under control for now.
September 14th, 2013, 16:03
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(September 14th, 2013, 11:06)Old Harry Wrote: Okay. What did I ever do to the RNG?
Nice. We are going to need thousand workers in order to get rid of that freaking jungle.. Ranting to Brick has become part of my daily routines..
Quote:...then noticed that the tile allocations had changed so we're growing Bay of Pigs quicker - did you change these? They are different to what I have on the micro sheet, but look like good choices.
Yeah, I changed those earlier today. They are slightly debatable, but I guess I would like to see Bay of Pigs growing now asap to size 4 and then double-whip a granary? Or what are your thoughts on this? Getting that gold online really helps us and allows more efficient whipping.
Quote:Lunch moves and reveals nothing - I think NE-NE or NE-E next turn will reveal most, but will leave him vulnerable. Do panthers move onto desert? It's possible that just moving one tile next turn will let him be on a forest the turn after, we will have to see...
I guess moving only 1 tile NE is a reasonable approach. It would be awesome if we would manage to keep Lunch alive still for a while.
2nd in crop yield! Our economic prospects are not promising, but things could be worse! Let's keep doing our best and see how far we can go. The positive thing is that based on score/demos dtay and m_h do not seem to be doing better than us so maybe we'll get a fair change to improve our position in the mid-game through a swift attack.
September 14th, 2013, 16:26
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Btw, I moved our new worker to the gold hill and ended turn!
September 14th, 2013, 19:28
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(September 14th, 2013, 16:03)Fintourist Wrote: (September 14th, 2013, 11:06)Old Harry Wrote: ...then noticed that the tile allocations had changed so we're growing Bay of Pigs quicker - did you change these? They are different to what I have on the micro sheet, but look like good choices.
Yeah, I changed those earlier today. They are slightly debatable, but I guess I would like to see Bay of Pigs growing now asap to size 4 and then double-whip a granary? Or what are your thoughts on this? Getting that gold online really helps us and allows more efficient whipping.
Is double-whipping worth it for a granary? I wouldn't for anything else, except in an emergency, but I suspect it works for a granary.
Right now I'm finding we don't have enough tiles to work with all the cities size five, so perhaps grow Cannae to size four on the library and then whip a worker there?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 15th, 2013, 06:13
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On the mining/roading the copper issue - I thought we'd be best off whipping the first pop out of Dunkirk rather than working the copper. But I guess we want to be working good tiles where available, so tried delaying the whip for the granary it and it seems a pretty good trade.
On growing BoP - if Agincourt gets the fish back on t65 it can 1-pop whip the settler on t67, but that delays the double whipped granary.
Hmmm, I'm too tired to figure this all out now.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 15th, 2013, 16:22
(This post was last modified: September 15th, 2013, 16:23 by Fintourist.)
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Turn 62
Just a very quick report:
This game is a freaking nightmare:
2 barbs appeared at the same time near Dunkirk.. And this is an extremely unpleasent time for that to happen.
I'm sorry Harry that I did not have time to consult you, this is what I did:
We had to deviate from our micro plan and leave Agincourt unhappy as we really need those 2 warriors to fight off Dunkirk. And of course our worker had to leave that forest NE of Dunkirk. Depending on how those barbs move we might need to decide next turn whether we play it safely with Dunkirk or try to protect our farmed rice as well.. With AGG and city defense bonus we should be able to avoid a complete catastrophe, but RNG is RNG..
Oh well, I try to get screenshot here earlish when the new turn rolls in so that if you have internet connection, you get a chance to give your opinion.
Game mechanic question: If we whip an unit, it appears before barbs move, right? I would hate to whip a bowman in Dunkirk or Agincourt, but if the situation becomes too threatening...
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