As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Strategy Thread - for quick strategy questions and answers

(September 19th, 2013, 14:54)suttree Wrote: Yes, you don't get any savings until you grow - so a settler whip where the food box is not full after you whip 6-3 might be bad (maybe you reaaaally want the city now instead of one turn later)

Seven, a better example would be the case where you are at size 6 and you have 26 or more food in the food box. In that case tiles worked is 3,4,4,... and you are converting 3 labour turns (say 6fh) to 3 food at size 3 - which is a good deal even before you consider the return on founding the city one turn earlier.

But then, unless you are (un?)lucky enough to have a breakeven food setup with your three best tiles, you lose 2fh into the settler when you grow due to the weird mechanics of growth under stagnation. I mean it can be good but it's often not.

Btw I admit the situation I described on quick doesn't directly apply to normal speed, but in that situation you are usually not wanting to make that fh for food trade, because the hardest part is building the worker in 1t; growing back a size every turn is comparatively easy.
Reply

I like this discussion and topic smile

In practise you face very seldomly a situation where you are about to grow onto so good tiles that waiting is clearly superior (if you have an unused 6/0 tile...) or cities are so good that they can keep growing instantly multiple times in a row as in 7's example (one immediate growth and two unused 4/0 tiles should already be enough though..).

Anyways, this is a good reminder that just blindly following thumb rules of experienced players only gets you so far..
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
Reply

> due to the weird mechanics of growth under stagnation.

You're right - I didn't take this in to account. I've noticed this, but I'm not sure how it works... so ... how does it work? lol
You lose 2f when you grow under stagnation?
Reply

So, take this as a challenge. You just explained exactly what has to happen in the quick speed (PBEM) example, so that means you know exactly how much food surplus you need on every turn to make that MM work.

Would you care to explain what the minimum resources are to make that MM functional are? Like, to grow from size 3>4>5>6 , after slaving from size 6 you need 7, 10, 11, 11 food to grow on each turn. What are the minum resources and tile improvements for the perfect cycle?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

(September 19th, 2013, 15:01)SevenSpirits Wrote: But then, unless you are (un?)lucky enough to have a breakeven food setup with your three best tiles, you lose 2fh into the settler when you grow due to the weird mechanics of growth under stagnation. I mean it can be good but it's often not.

Can someone remind me how this exactly worked? Let's say I whip the settler and end up with

a) 25/26
b) 26/26
c) 27/26 food in the box.
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
Reply


  1. You finish the worker
  2. You finish the worker and grow to size 4 [with 13 food in the box if granary present]
  3. You finish the worker to size 4 [with 14 food in the box if granary present]
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

(September 19th, 2013, 13:41)WilliamLP Wrote: Can religion spread without open borders? I've heard conflicting information about this - that article seems to say no.
Religion spreads if there is a trade route and no Theocracy, OB has no effect.

Except for SP, naturally, where AIs go missionary-mad and spread their religion like herpes at Comic-Con.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Typical Comic-con, only know about missionary.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

(September 19th, 2013, 15:07)Krill Wrote: Would you care to explain what the minimum resources are to make that MM functional are? Like, to grow from size 3>4>5>6 , after slaving from size 6 you need 7, 10, 11, 11 food to grow on each turn. What are the minum resources and tile improvements for the perfect cycle?

Oooh, Oooh, let me try - you need a city with +10f surplus spread over a maximum of three tiles.
Reply

Does that take into account what each new tile can do though, or about tile swapping between cities?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply



Forum Jump: