October 8th, 2013, 11:20
(This post was last modified: October 8th, 2013, 11:24 by NobleHelium.)
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I am thinking that it's possible that the landmass yurimack and Warriorvech are on is not the same landmass as Sian and slowcheetah. So it's possible that we may need to go inland or would be better off going inland with a vulture across yurimack's territory to complete circumnavigation, rather than trying to find a path south around Warriorvech. There's no way to be sure at this point though. But we should keep it in mind and if it's looking more likely in several turns we could offer peace to Warriorvech and then unload the vulture.
Actually...maybe we should offer peace and unload the vulture anyway? It seems unlikely that the vulture would be unable to cover enough ground to complete circumnavigation (with help from the work boat), and we don't run the risk of our galley being sunk this way. Plus we could even recall it and use it for logistics.
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I'd say offer peace, unload vulture and lets see how far we go. And maybe if we are annoying several times with the OB-offer he'll accept. I don't get why he didn't in the first place tbh.
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Well because we're winning and he didn't want us to get extra trade routes when he hasn't defogged a route to us.  I'll log in and offer peace now, maybe he'll even accept OB afterwards since we won't get anything out of the routes for a while. We can unload the vulture and send him east and still send the galley south in that case.
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Okay I see you're already logged in, never mind. Turn is about to roll with Gavagai logged in I assume.
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Yeah. We'll send the Vulture east, I doubt yurimack cancel all their trades with us just because of it (I hope at least that they won't).
Btw: I have to use the second galley near Iris to get the Knights over. Have to remember that before it is too late... which I'm not sure when it is, but I'll put signs down next time I log in when a galley has to be at what point.
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I don't think you were supposed to unload the vulture last turn like that given that we're technically at war with WK and have the first half.
The second galley near Iris is the one that's being built after the stables right? Not the one that's in the center exploring?
October 8th, 2013, 11:58
(This post was last modified: October 8th, 2013, 11:58 by NobleHelium.)
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I've logged out. yurimack won't cancel OB because they still have that galley that is moving through our windy territory.
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(October 8th, 2013, 11:56)NobleHelium Wrote: I don't think you were supposed to unload the vulture last turn like that given that we're technically at war with WK and have the first half. 
RELOAD!!
Quote:The second galley near Iris is the one that's being built after the stables right? Not the one that's in the center exploring?
Correct.
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Few quick notes before I forget:
Iris: Had to change micro as I didn't account for the unhappy pop. We will start "something" next turn (feel free to suggest whatever building you feel like) and will change to the HA on T141. That way we still get the 2 Knights for the first wave and the one galley we have is sufficient for transportation of those two. We will get a third one as well, even at the same turn as originally planned but the micro got even more fuzzy (we'll run 2 merchants for 3 turns...).
Heidi, Katharina, Carina: I moved the vulture from Carina to Katharina and the Warrior from Katharina to Heidi. Else Heidi would have an unhappy face next turn. I guess first thing Pamela does after finishing AP is to produce a MP for Carina.
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I need your input here Noble:
My planning for getting Knights requests to whip Katharinas Forge this turn already. That produces 27 overflow (already down-calculated from the original 41). That will be put into a HA. We would whip Katharina twice more in the next 8 turns to produce 2 Knights out of it.
I know that whipping it next turn for 1 pop would produce less wasted overflow (due to the Forge-bug) but as it is a whip nonetheless it makes really no difference for the unhappy-situation in the city. We would have slightly more pop in the city but I think it does not even make for a full pop (means the food situation is such that we'll not be a full food-circle behind but just 1/2 or 3/4ths of one).
My preference is whipping it right now. What do you think?
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