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[SPOILERS]The Tyrant realizes that once the world burns it gets really boring....

Xenu, wanna grab the turn? No instructions are necessary. Retep took our icebox front city near Kuro and will take the double silver next turn. Finish both windmills in that city and delete the workers if necessary. If anyone accepted our stone offer, begin moai in whatever that city is named with cows/clams/rice. If you feel like being a bastard to Kuro, you could probably use the teleporting mechanics to raze one of his cities on the northern end. Or, I think you could even move two spaces out of culture, declare, then still have full two moves to raze a city with only one unit. Or, don't attack, it doesn't matter to me. City capture gold was all I was really thinking of here. And denying cities to retep.

Anyway, I don't feel like playing tonight and likely won't have time in the morning so...enjoy! So much for no instructions. cool
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Edit: oops, ALT+S in the wrong window again....still playing.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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T196 - William offered a map swap, accepted. He also accepted the stone request, so I started rebuilding Moai in What We Have, five turns to go. Continued evacuating units south through Kuro's territory. I moved all of our other units first before moving The Overseer, C2 cataphract that started the turn 1 SW of Henry Ford. The city is guarded by a longbow and two workers and retep has redcoats 3 tiles to the east. Yeah I'm not leaving that for him. I did this at the end of the turn:




Autorazed. Nothing personal, Kuro. We've just been awful neighbors this entire game. I'm sure a lot of us have had games where we've treated AIs better than this:




lol If it wasn't us it would have been Retep, or eventually William. I deleted the workers and left the phract, maybe Retep takes a bad roll and loses a redcoat, or maybe I'll get to move in further and cause more trouble. Probably can't do much with one dead or severely wounded unit though. Anyway, I'm sure Kuro regrets that awesome ice road network he built, it sucks when your enemies use it against you. I know it was a pain in the ass for us when Retep's rifle kept marching on (not that it mattered, if not for the roads he would have used even more galleons). Boldly, when you play the next turn it's up to you if you want to offer peace to Kuro. I may suggest it if only for sake of the turn split, I don't think we'll be able to do much more damage against Kuro unless you're determined to send the phract stack all the way in.

OK, with the fun part report, back to the mundane. William gifted back one of the galleys last turn, over by I Burn. William has two more galleys in the same tile, are those ones we gifted him or what? Combined with the frigate he has adjacent to the city it looks like he could be preparing to attack the city, but if he was going to do that I'm not sure why he'd have gifted back the galley, other than because the galley is completely irrelevant to him. Anyway, something to think about in I Burn would be to build city walls to within one turn of completion. I assume that he would bombard the city with his frigates some before he attacked, why not if you have them. If for some reason he didn't attack the same turn we could finish the walls and pop defense right back to 50%, right? Is that how it would work? Maybe not worth it, probably should keep building muskets there. So Boldly, why are we building a settler in I Burn, where is he going to go? Cram a second city on the island with I Burn for a second ICTR? That's going to be a baaaad city, but it will at least net us 10 gpt. Anyway I didn't change the build, but I don't think it's worth it while we're still at war. In theory we'd have to defend that new city, too.

I don't like your plan sending the stack of phracts through William's territory to the north, it serves no purpose but to get those units killed. We've already lost the cities we have up there and we can't take them back and hold them with this force, not that there is any reason to try since Retep controls the seas in between. In the meantime, our Sisubistan province is basically wide open with the exception of a few city garrisons along the border with Suttree. We have no meaningful power down there at all, so if Retep decides to attack (or feint!) from the seas around his city of Chirimolla, we would have to send the phracts from up north to deal with it. At which time he could attack the north if he was determined to throw a lot of units at us. I don't think this is very likely, but what's worse, losing these cities that we could have easily defended or having an adventure in the north? Stack marched forward....

Is there a reason we're spending our EPs on Suttree, or should we move them back to Retep? If Suttree is spending against us it makes sense to keep them on him so we don't lose graphs, but otherwise we should probably put them on Retep. I'm not running the numbers but surely he's close to city visibility against us, which would be undesirable given our troop positioning in the south.

Ended turn, here's the photos.

I added a few signs noting where Retep's visible galleons were.



We'll be out of the ice cream business in three turns. Oh, I put The Cooler on wealth instead of the scout, no need to feed XP. The city won't grow to size 3, so no need to whip as BGN pointed out. Working the fish and coast over ocean for more cash.



Tech screen if anyone is curious. The item not visible in Molach's section is Steel.




Power graph. All of retep's power is projected against us, I think. Safe backlines, why not? rant



Demographics, because they're so awesome.



After the war ends let's try to convert these soldiers into beakers. If we cut them up into tiny enough pieces to fit in actual beakers some kind of magical transformation will take place and get us right back in the science race, I just know it! OK, you have the next turn, this was too depressing for me to have spent over an hour playing the turn. The game is over next turn right?

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Building walls will not restore your defense back to full.
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Ha. You can't just play one turn then tap out again. I am pretty sure the settler was so that we could have our own awesome island city on the far side of the map in 20-30 turns. We only have the single ICTR, so getting another island somewhere is going to be good for us.
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Ok well it was a thought anyway. Thanks Noble.

Which island and how would we get a galley across the map without it sinking? No point sending it west since any land our galley can reach is already occupied by either wetbandit or William. Unless there is a distant ice ball wetbandit or molach aren't using that we can get to in 20 turns. That sounds like survival island kind of settlement to me and we aren't in danger of that just yet.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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We aren't using our galleys for anything, and yes, there are a few islands out there that we can reach that haven't been settled. Ironically, we have to sail through a Kuro city to canal across the continent to get there. High priority? No. But we have a spare galley so why not?
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I think that city is under William's management so it won't be any trouble to navigate it.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Sunrise, I'll mail you a check to leave it disconnected. Name your price. wink
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1000!

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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