December 9th, 2013, 21:34
(This post was last modified: December 9th, 2013, 21:34 by NobleHelium.)
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December 10th, 2013, 02:58
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(December 9th, 2013, 14:50)retep Wrote: Wait, why I build an explorer?
For the adventure!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 11th, 2013, 10:56
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C'mon Retep,...let's see the master plan!
If you win but don't post the plan we're all going to write it off as luck and opportunism rather than planned brillance.
December 12th, 2013, 17:28
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(December 9th, 2013, 21:34)NobleHelium Wrote: (December 9th, 2013, 14:48)retep Wrote: (December 7th, 2013, 19:42)NobleHelium Wrote: You can crop the image instead of making everything white. 
I could, but this way it looks more mysterious 
Well now I know you're still on Windows XP. 
Or maybe that is what I want yo to believe.
(December 10th, 2013, 02:58)Old Harry Wrote: (December 9th, 2013, 14:50)retep Wrote: Wait, why I build an explorer?
For the adventure!
(December 11th, 2013, 10:56)MindyMcCready Wrote: C'mon Retep,...let's see the master plan! 
If you win but don't post the plan we're all going to write it off as luck and opportunism rather than planned brillance.  Uh? There is not master plan just build units, resarch stuff, eventually attack boldy and mess his cultural victory. Yes I know you are going for CV Boldy is too obvious.
Other players doesn't seems to care about this game anymore so whatever we could all just keep mailing the turns.
December 13th, 2013, 22:16
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Pictures.
Demos researching Divine Right at 70% science.
Graphs.
I lost the GLH and the others gain a extra trade route (corporation). Also I suspect that WilliamLP has been building wealth in a bunch of cities.
You can see where my GA finish and when I got the factories/coal plant. Wetbandit has a lot of cottages but few hammers improvements.
Even after whipping 54 pop I was still first in food
Slowly working my way to the top this turn I finish another 6 infantry and a couple of ships.
I'm the only one with democracy. This is helpful, while WilliamLP can only see my research and Wetbandit can only see my research I can see the research of everyone
City visibility on Molach
December 16th, 2013, 18:44
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Update because why not
My empire so big and wide.
The north. It can't be defended yet I have 11 redcoats over there, there would start moving south next turn though. I took it because the resources over there are good (silver marble), still if WilliamLP attack over here after he destroy Kuro there is nothing I can't do.
The boot (it has the shape of a boot right?) the defenders of the nortt will go to zarzamora. This is a semi good production place for the "islands". This is a very useful place as they have one of my sources of coal.
The islands, doesn't have production nor much commerce, is surreounded of enemy culture but it serves a great purpose.
They are my wall against my enemies in the west. My largest navy is assemble there, plus there are 6 airships to fully scout what my enemies are doing. In the future it will serve as the start of the attack into core enemies lands.
The bridge, is a mix of commerce and units production. It gives the islands and the boot fresh units and also help paid for the units. A vital part that connect the west with the core cities.
December 16th, 2013, 18:57
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The hearth of the empire, all the wonders are here. They support the economy of the empire and held a lot of the military power as well so it can be deployed where is need it.
The pure economy center that help support the research, is being connected with rail roads now.
Twin islands, one relied on whipping the other in natural building, there are far apart of the front borders so there are better use as air units pumps.
The edge, the main production center of ships for the east. Border with wetbandit currently with two airships for scouting purposes.
December 16th, 2013, 19:04
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The triangle, production center of units to defend from an invasion from both WilliamLP and Wetbandit at the same time.
The garden, so many little sprouts that one day will grow strong. They may look lightly defended but they have airships to scout any incoming danger and galleons with units to move units as need it.
The end of the world, the last spots to settle new cities. Settlers are in the way with more workers and some defense, the mountain barrier is a big help for now.
December 16th, 2013, 19:06
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December 16th, 2013, 19:09
Posts: 1,683
Threads: 16
Joined: Feb 2012
Some may notice that I have city visibility on molach and Oxy, I could post pictures of their civs if someone wants since they didn't seem to be posting much about this game.
Also I'm close to pass Sisu thread in post! just a few more posts
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