December 23rd, 2013, 21:11
(This post was last modified: December 24th, 2013, 00:15 by NobleHelium.)
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Turn 4
I dug up an old thread to see what turn victory conditions start being checked, and...
So yuris needs to settle by turn 10 or he'll probably lose the game. Other than that, nothing to talk about this turn. Scout moved SE as previously mentioned.
Next turn we'll see lots of stuff with the scout unfogging new stuff again to the east and the border popping.
December 24th, 2013, 14:33
(This post was last modified: December 24th, 2013, 14:57 by NobleHelium.)
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Turn 5
Good stuff this turn. Found lots of...sheep. Baa.
I think we'll scout along the red line like thus. Funny how that eastern PH did have two food in range after all. No plains mines in range though, so I'm not sure PRO would have been that good there. We would have gotten another riverside cottage (jungled), and quite a few rivered grass mines, but we'd have to research Fishing much earlier so I think our current spot is still better.
So now we can settle on that eastern PH as second city, but it would need a border pop for the fish. Another possibility is south of the hamlet, which means we can pasture the sheep and net the crab later, but we'll need a border pop for that too. There is water 2S of the sheep and 2S of the crab, and one or both of those is probably salty, so we'll be able to lighthouse at least three of those lake tiles. If they're both salty we could plant south of the hamlet and then southwest of the crab, which when combined with 2W of the pig would get lighthouse coverage on every lake tile except one. That includes a juicy 7f lake crab.
Looks like dtay or Ichabod has an inland capital (only one water tile, must be a lake). Seven actually had 9 land tiles at his capital before, so he's inland too, but his border doesn't pop until after this turn. Five turns until yuris is eliminated.
December 24th, 2013, 21:25
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(December 20th, 2013, 00:33)NobleHelium Wrote: Sandbox
Updated.
December 25th, 2013, 03:01
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For the record, I do think you guys should restart. Krill's bad advice is going to null the game as a particularly good testing vehicle.
I've got some dirt on my shoulder, can you brush it off for me?
December 25th, 2013, 03:08
(This post was last modified: August 11th, 2020, 17:35 by NobleHelium.)
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Krill is fucking retarded. How does running around like an idiot prove anything about start techs? He'll have thrown away two start techs by the time he's done.
December 25th, 2013, 03:57
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While I feel you could be right Gaspar I would expect that yuris is a good enough player to realize that running several turns through the wilderness isn't a particularly smart decision. The only reason to do that I can think of is to search for an opponent. And the map is too big to find one barring pure luck.
December 25th, 2013, 08:56
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The problem is that players of Yuri's skill bracket will follow the advice of someone like Krill who has a strong voice and reputation even when they intrinsically know the advice is wrong.
Not to overspeculate, but seems like Krill peeing in the cheerios of an alternative to KrillMod, if even just a little bit.
I've got some dirt on my shoulder, can you brush it off for me?
December 25th, 2013, 09:41
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Turn 6
Shocking development! Krill has settled!
December 25th, 2013, 18:29
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It's a Christmas Miracle!
Suffer Game Sicko
Dodo Tier Player
December 26th, 2013, 21:20
(This post was last modified: December 26th, 2013, 22:09 by NobleHelium.)
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Turn 7
Found some rice and also a workshop, which we should pillage if convenient. Also noticed that we can correctly determine whether that eastern body of water in the south is salty or not, which it is. Probably still can't decide on a second city site until we finish AH though.
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