T229 - Seven days later and we have a new turn. Someone nailed it before, give people an 8.333333333333 day turn timer, it'll take most of it to get a turn played. Retep sat on the turn and played last for no discernible purpose other than to play last, I suppose. Oooookay fearless leader! Look, if he's tired of playing this game can we just call it off please? In the meantime....
William gobbled a pair of Kuro's cities while marching his stack up to Kuro's current capital. I expect next turn Kuro will either have a new capital or will be dead completely, depending on how many galleons William has off Kuro's eastern coast. Hopefully Kuro will be completely dead and rid of this game to focus on the reporting of Bunbunmaru or whatever it is in PB16. Also noted in the picture is an apparent culture bomb where William grabbed a few tiles back from Molach. I had been puzzling over that since I saw it in Civstats yesterday or whenever it was, a bomb is the most obvious explanation given that there's no war involved. I have a worker riding William's excellent rail network to investigate further, he'll give me visibility on the new border next turn. Elsewhere in my empire I got the first few bad rolls on missionary religion spreads, striking twice with the same religion. Clearly Confucianism is not the one true Path to enlightenment. Good thing we have four others to choose from. Anyway, not a huge setback, just wasted hammers. It'll only delay getting back to military builds, which will be helpful sooner rather than later I'm sure.
A cautionary note: Retep has five galleons stationed outside his Parthenon/UoS/Moai city that could cause a lot of trouble in the north. As always we need more military but we're busy cranking out religious buildings like there's no tomorrow. So if we get invaded by the sea and carved up soon it won't be from a lack of attention, it will be from a lack of action. Basically once you've gone down the road of a cultural victory you're toast if one of the main contenders attacks you anyway. But we'll have Nationalism starting next turn and can start drafting as soon as two turns from now if we have to. Not that that would be in time to save our capital if he attacked us but I don't think we can pump sufficient defense and get these cathedrals/temples up at the same time. And if we're not half assing the CV attempt we have to push the infrastructure and then worry about defending. If we get attacked in the meantime, well it wasn't going to work anyway.
I tried this a while back, but this time it's with a bit more effort:
Maybe there's something in the offer that's appealing enough for Suttree to accept it. I really only care about the defensive pact, and not because I think Suttree would actually fight an aggressor (he wouldn't), but it would have at least some kind of minimal impact on an aggressor in breaking existing deals. That would only apply to Retep, as Suttree has no deals with William, but it doesn't hurt to at least try cultivating friends when doing a stupid cultural victory (death) attempt. I'll take a defensive pact with anyone not named Retep if I get the opportunity, just to make him attacking us less palatable if possible. It won't save us any cities if he attacks but whatever. He'll at least nominally be at war with some people.
I didn't analyze techs but if anyone wants to, here ya go.
If Kuro looks like he's about to die next turn maybe I'll ask him to loan me some cash.
I can't remember the last time I posted a map of the Pacific Islands, so here's an update of the progress colonial powers are making subduing isolated islanders. I can proudly announce we're the fourth best colonial overlords in existence! I expect the colony will send back icy core samples for future study, or maybe some ice cubes for our sweet tea.
Demographics:
Wetbandit kicked off his golden age, vaulting past us in MFG and probably grabbing top GNP for a while. He also swapped five civics, possibly so he can starve out some more great people.
William gobbled a pair of Kuro's cities while marching his stack up to Kuro's current capital. I expect next turn Kuro will either have a new capital or will be dead completely, depending on how many galleons William has off Kuro's eastern coast. Hopefully Kuro will be completely dead and rid of this game to focus on the reporting of Bunbunmaru or whatever it is in PB16. Also noted in the picture is an apparent culture bomb where William grabbed a few tiles back from Molach. I had been puzzling over that since I saw it in Civstats yesterday or whenever it was, a bomb is the most obvious explanation given that there's no war involved. I have a worker riding William's excellent rail network to investigate further, he'll give me visibility on the new border next turn. Elsewhere in my empire I got the first few bad rolls on missionary religion spreads, striking twice with the same religion. Clearly Confucianism is not the one true Path to enlightenment. Good thing we have four others to choose from. Anyway, not a huge setback, just wasted hammers. It'll only delay getting back to military builds, which will be helpful sooner rather than later I'm sure.
A cautionary note: Retep has five galleons stationed outside his Parthenon/UoS/Moai city that could cause a lot of trouble in the north. As always we need more military but we're busy cranking out religious buildings like there's no tomorrow. So if we get invaded by the sea and carved up soon it won't be from a lack of attention, it will be from a lack of action. Basically once you've gone down the road of a cultural victory you're toast if one of the main contenders attacks you anyway. But we'll have Nationalism starting next turn and can start drafting as soon as two turns from now if we have to. Not that that would be in time to save our capital if he attacked us but I don't think we can pump sufficient defense and get these cathedrals/temples up at the same time. And if we're not half assing the CV attempt we have to push the infrastructure and then worry about defending. If we get attacked in the meantime, well it wasn't going to work anyway.
I tried this a while back, but this time it's with a bit more effort:
Maybe there's something in the offer that's appealing enough for Suttree to accept it. I really only care about the defensive pact, and not because I think Suttree would actually fight an aggressor (he wouldn't), but it would have at least some kind of minimal impact on an aggressor in breaking existing deals. That would only apply to Retep, as Suttree has no deals with William, but it doesn't hurt to at least try cultivating friends when doing a stupid cultural victory (death) attempt. I'll take a defensive pact with anyone not named Retep if I get the opportunity, just to make him attacking us less palatable if possible. It won't save us any cities if he attacks but whatever. He'll at least nominally be at war with some people.
I didn't analyze techs but if anyone wants to, here ya go.
If Kuro looks like he's about to die next turn maybe I'll ask him to loan me some cash.
I can't remember the last time I posted a map of the Pacific Islands, so here's an update of the progress colonial powers are making subduing isolated islanders. I can proudly announce we're the fourth best colonial overlords in existence! I expect the colony will send back icy core samples for future study, or maybe some ice cubes for our sweet tea.
Demographics:
Wetbandit kicked off his golden age, vaulting past us in MFG and probably grabbing top GNP for a while. He also swapped five civics, possibly so he can starve out some more great people.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon