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The Distance of a Handkerchief: THH duels Q

(December 17th, 2013, 20:48)TheHumanHydra Wrote: (I've noticed I tend to whip infrastructure savagely in games I play; I don't know if this is a good thing or not. ...)

I think in 45 & 46 you built too much infra at the cost of expansion and sometimes also at the cost of military, so I think this is an important observation and trying different approaches in future games/SP might give you new ideas about the right balance. I'm not sure about this game, but I see that you are not currently building a settler, have decent food resources waiting for grabbing, "only" have 5 cities and currency coming in to ensure that you can afford more cities.. Based on aforementioned things, I'm not saying it's clearly right, but in your position I would be pushing the expansion button still a bit harder. smile
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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weird double post, ment to edit typos..
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
Reply

(December 18th, 2013, 02:44)Old Harry Wrote: This may be too late, but doesn't the forge slow the pyramids? 120 hammers only gives you a bonus of about 60 if you have stone. Or are you IND?

Either way things look great - you're keeping up with Q's early game traits nicely. Are you bothering with c&d?

I decided on that diversion really quickly in the middle of last turn, so I may have made a mistake in my mental calculations; let's see here -

20 hammers into forge from chop
19 into forge from natural production (two turns')
60 into forge from triple-whip (19 overflow)

19 into Pyramids from overflow -> 15 after losing hammers for forge just completed
5 from natural production first turn after whip
100 from five chops
= 120 base hammers X 2.25 = 270 adjusted hammers

I already put 10 hammers in stupidly, so I'll need 55 more, which is I think five turns' production - so six turns for the Pyramids total after the forge (seven counting the one stupid turn before).

The forge does soak up 19 (-> 38) hammers from the city, but these are basically made up by the whip overflow, and 20 (-> 40) hammers from one chop, but will make up about 36 hammers on the Pyramids build by its multiplier, for a net loss of about 12 hammers after all adjustments.

So I guess the question is whether getting the forge out is worth 12 hammers on a 335-hammer build. It's such a (comparatively) minuscule hammers-loss that it's probably worth it to sneak the forge build in too from that perspective, but on the other hand it might indeed delay the build by one or even two turns, which might be significant. I've got to confess that I don't think I'm racing for this wonder, though, so I'm happy to spend effectively one, maybe two, turns getting the forge out as well as the wonder. However, I'm open to critique if this isn't the right mindset. smile

Thanks for the question, Harry - and the compliment! That's encouraging. smile I'm not really "doing" C&D, as in doing any calculations, though I do check the graphs and demos every turn, especially for Power. So far Q and I seem to be building to match each other for Power; his crop yield is generally a bit higher than mine and my mfg. slightly higher than his. His GNP is on average a bit higher too, probably because of the stretch to get out these cities.

Fintourist, thank-you very much for the comment also; I wanted to respond to it now but the above analysis took longer than I expected and now I have to run! I'll write back first thing this afternoon. smile

Edit: Never mind, I received an email which indicated I didn't have to rush out the door - so I had time to play the turn and now respond to your comment! But first, a correction - in my calculations above, I forgot about the six hammers the city would produce the turn it whipped the forge, resulting in 25, not 19, overflow, thus 20, not 15, after the loss from the forge, thus 12 additional hammers after all multipliers. So unless I've horribly confused myself (quite possible), I'm only suffering a net loss of six adjusted hammers on the Pyramids build, which is one or maybe zero turns, in exchange for the forge. I'd say that's worth it. smile

Now, Fintourist, I found your comment very interesting, 'cause I kinda figured people would be saying "whoah there, hold your horses!" after seeing those three additional cities spring up out of nowhere on the screenshots. But you're pushing for more! crazyeye (Which is encouraging, because it means maybe I was wrong to settle those three cities so fast in the first place ...). But you're right, I have the resources to go further (and I won't be sacrificing worked resource-tiles to do so), so I should! So you'll be happy to know I started on a settler in Labyrinthian this turn instead of waiting a while longer to finish the forge (1 hammer in ...). I should probably post an overhead shot or two that I can use to show my vague dotmapping ideas ...

As for the whipping, yeah, I definitely whipped way too hard for the amount of food available in 45; that set me seriously behind, and why did I need all that infrastructure (with piddly gains) over new settlers anyway? Very poorly-played game on my part ... As for 46, I think I kinda disagree; I think I had about the right amount of infrastructure there; I also spent a lot of foodhammers on military; probably too many. I think what I needed to do there was 1) expand faster early (I don't know if it was infrastructure-builds that were holding me back there or not; I don't remember and I didn't report that period well) and 2) actually keep the cities I was capturing in the Middle Ages (and targeting someone I could keep them from). But the level of core development was good, I think, after the early turns where I did some smoke stuff - Jewish monastery in Aquanauts for no reason, etc.. If I had kept pace with the cities (through settlement and conquest) and maintained the level of core development, I wouldn't have needed to attack Old Harry and could've maintained my lead, out-teching him. As it stood I let him catch up, wasting resources on futile attacks till I'd had enough. But that's all past; something to learn from. smile

Anyway, thanks again for the comments, guys; they're really helpful, and I'm glad to see people are interested in this game. smile Looks like we'll have a Christmas pause from the 20th to the 28th or thereabouts; I'll spend the time playing the Christmas Adventure I think. Then we'll be back in the new year to see if I land the Pyramids and where I settle next!

Edit Edit: I use the smile smiley way too much.
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That is a lot of smileys dude...
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Ironically, I originally hated smileys, but RB corrupted me. Now I need to cut back ...

Nothing to report because I haven't seen the save yet. Just sent an email to Q to remind him ...
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Okay, new turn played. I could only half-remember what I was doing - something about building the Pyramids, and apparently a settler too (good).

Anyway, here's what happened this turn:





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[Fintourist mode] Only one settler? [/Fintourist mode]

Did I ask who Alduin is already?
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^ More settlers, noted; thanks.

Alduin is the chief antagonist in the video game Skyrim. He's the chief dragon whose return is said to signal the end of the world. The various city-names are ruins you can explore in the game that were once temples to the dragons. Yeah, I was planning to write cool flavour-text for what my civ was doing, but ended up just sticking to normal reporting.
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From the shape of his borders (mine just expanded) ...




... it appears Q settled a city 1NW of my Shearpoint:




Just thought I'd share that little tidbit since I don't think Q is reporting on this one (unless it's a summary at the end).
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Found another Q city:




My version of the terrain so you can see its surroundings:




I plan to plant a city on the marked hill t62. This seems a strategic blocking-point I want to control. 1E or 1SE of there are "better", but I kinda want to be on the hill. Someone can try and persuade me though. (You can just make out another marker under the interface [I should've hidden it] where I want to put a city to claim the sheep and corn down the road.)

At home, Harry's comment and seeing those Q cities prompted me to swap Shearpoint's build to another settler, though I'm not sure where I want him to go yet. Probably should have done that sooner instead of dithering on a lighthouse. (Oh! and speaking of which, Bromjunaar in the screenshot above's not actually building that lighthouse now; just had to put 1t into something since it was about to grow.)


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