(January 24th, 2014, 10:45)sunrise089 Wrote: What does it mean when one of you take "X" to do "Y"?
That refers to skill checks. Normally, when you want to do something skillful, like hide or notice someone or bluff or pick a lock, you roll a 20-sided die, and add your skill points to it. So for instance, Himo is good at Spot, when he's looking for things he can roll 1d20+9.
However, that's meant to represent a quick try, under stress, with consequences. You only get one chance to pass your forgery off, and it either works or doesn't. When you are without stress and risk, you can assume an average roll of 10, which is what 'take 10' means. For instance, a really dextrous character can just assume he can walk across an icy patch of ground. In combat, you're normally not allowed, there's a chance that dodging arrows while on ice makes you unlucky enough to fall when normally you wouldn't. Or...normally, listening to a conversation is a DC 0 check, which means characters with a penalty would have to have 1 in 20 or 1 in 10 sentences repeated. But a game gets silly if you require checks for everything all the time.
Similarly, 'take 20' represents spending the time to really do something right. In a situation where you could just keep trying until you get a maximum roll, rather than having you actually roll dice 20 times in a row until you get your 20, you just assume that eventually you get there. So...a normal Spot check is a quick glance around, takes a couple seconds and you roll the dice to see if you notice anything important or are unlucky. Taking 20 on a spot check represents spending a bunch of time to look carefully and systematically. Taking 20 on a Craft (woodworking) check means that you either get a perfect bowl, or you toss it in the scrap heap and start over, until you end up with one you're happy with. Never allowed to take 20 in combat or in a situation where failure has immediate consequences. If I try to climb a cliff, and I slip, I fall - I don't get to just ignore it and try again.
Those are the only two. Basically they're simplifying the bookkeeping for situations where rolling the dice would just be silly.
@Sian: Oh, right, it is basically time. So we'll stroll up closer per the plan. After that, let's give Moshka a chance to find the harbormaster while the rest of us go rent a boat, then meet up and pay the ship a visit. Skip the Himo-surveillance part.
EitB 25 - Perpentach
Occasional mapmaker
Occasional mapmaker