Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

Poll: How surprised are you to see a poll up again?
You do not have permission to vote in this poll.
Not very.
15.38%
2 15.38%
Exceedingly!
15.38%
2 15.38%
You're a damn commie trying to sabotage the thread again aren't you?
69.23%
9 69.23%
Total 13 vote(s) 100%
* You voted for this item. [Show Results]

 
WW 31 Game Thread PARANOIA

Friend computer is at a party right now. Deadline.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Is he partying with AM and Skynet?!
Reply

actually not a party, felt quite bad after work and been resting until now. deadline and writeup here.
Reply

Mattimeo has been killed. He was a Loyal Troubleshooter.

Loyal Troubleshooter
Welcome, [Player Name], you are a Loyal Troubleshooter. Praise Friend Computer!
Faction Abilities:
Your weapon is your vote, you have no other faction abilities.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Levitation
You are of an acient order, the fabled Levites of the Jews in the Old Reckoning. Using their rituals, you can pray to your chosen god-like diety to bless another player with power beyond compare.
Once per night, you may use this power on any other player. You will give that player additional power, so that the following night, they will be allowed to use their mutant power twice in one night.

Team Leader passes to sunrise.

With that, the Communists now have a voting majority.

The communist team of Azza, novice, spacetyrantxenu, and sunrise089 wins the game.

The Internal Security team of Bobchillingworth and zakalwe has also won.

Alignment PMs: (QT links in here too)
Loyal Troubleshooter
Welcome, [Player Name], you are a Loyal Troubleshooter. Praise Friend Computer!
Faction Abilities:
Your weapon is your vote, you have no other faction abilities.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Communist
Welcome, [Player Name]. You are a Communist, along with novice, Sunrise, Bobchillingworth, Spacetyrantxenu, and Azza. Death to the computer!
Faction Abilities:
Factional communication: At all times, you may talk with your teammate(s) here: http://www.quicktopic.com/50/H/ynemEkHDSMd4
Factional kill: Each night phase, one communist may preform a night kill on another player.
Win condition:
You win when the communists obtain a majority or nothing can prevent this from happening.

PURGE
Welcome, Catwalk. You are a member of PURGE, a terrorist group wanting all other factions to perish terribly.
Faction Abilities:
Factional communication: At all times, you may talk with yourself here: http://www.quicktopic.com/50/H/iasPPHZ8WLfVa
Factional kill: Each night phase, you may plant a bomb on another player. You may choose to detonate that bomb on the same night, or save it for later. On any night, you may choose to detonate all planted bombs at once. You cannot pick and choose certain bombs to detonate and others to leave primed, either leave them all or detonate them all at once.
Win Condition:
You win when you obtain a majority or nothing can prevent this from happening.

Int Sec
Welcome [Player Name]. You are secretly a member of Internal Security, a government branch, and your objective is to fulfill missions sent to you by your superiors.
Faction Abilities:
Factional communication: At all times, you may talk with your teammate here: http://www.quicktopic.com/50/H/YBki2F9bVKmi
Factional cover: Each of you has a cover alignment designed to afford you secrecy (One acts as a loyal troubleshooter, one acts as a communist). Upon elimination, you will be revealed as your fake faction. Only after both members are dead will your true alignment be revealed.
Win Condition:
Each day period, you will recieve an objective that you must fulfill in order to be successful that day. You must successfully fulfill 4 of these objectives before either the games ends or you both are eliminated. If you do, you will exit the game with a win, and the rest of the players will play on.
Additionally: you two are not counted as any faction for achieving majority win condition purposes.
Notes: Your member who has infiltrated the communist faction may participate in the communist factional abilities.
Notes: In order to keep your mission properly secret, you may never:
* Mention that you are a part of a secret faction
* Publicly state that one of the Communists is for sure a communist (since you have that information)
* Mention that you have a secret mission to fulfill
These restrictions are left up to GM discretion to determine if you have broken one of them.
If either IntSec member breaks one of these restrictions, both players will immediately exit the game with a loss.

Remaining roles:
Ichabod
Telekinesis
You can move objects with your bloody mind! What a shame there's like, nothing that you can use that for that's very useful. Except moving paper through the air. Hey, there's an idea. You can move a paper through the air. One that has notes on it even!
Once per night, you may use this power on any other player. This power allows you to write a message (max 160 characters), and submit it to the GM to pass along to any other living player. The player will have the following day period to compose and send you a message back (max 160 characters).

Jowy
Charm
Throughout your short life, you have noticed that you have a knack for "convincing" certain people into doing favors for you. Your most recent conquest is a lab tech in charge of producing extra clones for Alpha Complex citizens. She is so under your spell, that she's willing to help you help some of her friends.
Once per night, you may use this power on a player with only one clone left, if there is a player with one clone left, to give them an extra clone for the rest of the game. You may not use this twice on the same player during the duration of the game, lest Friend Computer become suspicious. You may not use this power on yourself, as you've already used your extra clone after you wasted your last one playing chicken with a steamroller-bot a month ago.

Serdoa
Empathy
You're very skilled at getting into people's heads and understanding what and how they feel. Of course, this would be horribly wasted if you tried and used this ability to just HELP other people. You're just too curious to not figure out where they're going for your OWN means.
Once per night, you may use this power on any other player. You will track where their mind is going, and therefore, any players that they are visiting that night.

Spacetyrantxenu
Detect Mutant Power
While other people have been born with fancy mutant powers, you weren't. And when you went to get bitten by a radioactive mutant detective to gain something cool, all you gained the ability I do was to detect what kinds of powers other mutants have. How pathetic.
Once per night, you may use this power on any other player. You will be returned an investigative result with the name of that players mutant power.

novice
Haze
So... hazy.... You know, it's a really good idea to.... Maybe over there..... Dude, what if you ARE the world?....... Man, let's....... Let's just go over there, okay?
Once per night, you may use this power on any other player. This power will make their mind all hazy, and the target of any abilities that they use will be randomized out of the list of current living players. You may not use this power on yourself.

sunrise089
Mental Blast
Whooooo! You are a party animal! You love having a blast, especially cause you can take the part yanywhere you want, even into other people's MINDS dude! WHo cares if they don't want you there, you can get into there and PARTY it UP!
Once per night, you may use this power on any other player. You will open up a mental link to that player while partying in the3ir mind, and mayprivately communicate with them during the fllowing day period.
Reply

dance

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Reply

Good job, you loveable Reds hatsoff
Reply

Can we get a description of what the items did? Including the unused ones if possible.
Reply

[Image: tumblr_meg8qsuqmm1r0ralmo1_500.gif]

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Reply

...wait, did I manage to vote scum every single vote?
My insane and completely implausible theory that you lose Mayor if you vote for town was never actually tested frown

also: I'm assuming that novice redirected Ryan somewhere random on the night he apparently found novice incapable of killing?
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
Reply

Matt, yes, I think Novice hazed Ryan the night that he tried to scan Novice, and as luck would have it he got a town result. Thanks for your contributions, Comrade!

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Reply



Forum Jump: